Скачать multiplayer arma 3


Arma III 3 1.48.131646+4DLC Zeus, Karts, Helicopters

12 2013 .

This hotfix does not yet fully correct multiplayer issues introduced in 1.26. It is an interim improvement, while we continue to find the source problem(s). Read more about this situation in the most recent SITREP.Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.24). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy124CHANGELOGENGINE:Removed: Guaranteed networking messaging (not just disabled). This may just be temporary while we address issues with this low-level networking feature.Fixed: Stack overflow crashFixed: Missing console logging on servers

:Fixed: Damage and destruction materials for Hunter, Greyhawk and Offroad variantsFixed: Altian civilians should speak their language correctlyFixed: Demolition charge has correct model when dropped from inventoryFixed: Mi-48 opticsFixed: It was possible to access Arsenal on a destroyed ammo boxFixed: Sound of Wipeout rocket explosionsFixed: Alternative sights don't have optic effects from main sights anymore (http://feedback.arma3.com/view.php?id=13057)Fixed: Pitch shift of grenadesFixed: CfgPatches for camo versions of sniper riflesFixed: Zone Protection worked only when there was an entire AO definedFixed: Supports module no longer lists vehicles with protected scope as available Virtual ProvidersFixed: Wrong localization of "Watch" button for Community Guides in FrenchFixed: Possible error message in Supports module when calling in artillery after a bombing run using Virtual ProvidersFixed: Player's appearance consistent with the overview image of Showcase SupportsFixed: Panther no longer throws itself over the edge during insertion in Showcase Combined ArmsFIxed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigueFixed: Kuma vulnerability mitigatedFixed: Kart Trolley had a bad shadowFixed: CfgPatches have been tweaked for Bootcamp componentsFixed: Optimized overall car inventory maximum loads to more reasonable levelsFixed: Adjusted memory points of Bobcat LMG Fixed: Driver of Sochor may be shot while turned out (http://feedback.arma3.com/view.php?id=19876)Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protectionFixed: Error message in MP Virtual ArsenalFixed: Slightly adjusted damper size of quad-bikeFixed: Strange chromatic aberration in alternate scopesFixed: Adjusted fire geometry of BlackfootFixed: Crawling animation are played slowlyFixed: Speedboat turret doesn't disappear after being hitFixed: Faces now show proper author in Virtual ArsenalFixed: Various visual issues with TempestsFixed: Pilots' visibility of compass if radar is disabledFixed: Adjusted water resistance of MohawkFixed: Sochor is now usable for the Artillery support moduleFixed: Skinning of back shields of VR Soldier improvedFixed: Adjusted durability of rear glass of SUVFixed: Adjusted geometries of ZamakFixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain an unreasonable amount of damage suffered to their extremities. Their coveralls now offer much less protection against direct hits, however, they now offer some protection against explosive damage.Fixed: Model of Supply Crate has been recreated to prevent script issues (http://feedback.arma3.com/view.php?id=19324 and http://feedback.arma3.com/view.php?id=19339)Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterpartsFixed: Unarmed player standing up from prone stance no longer players a swimming animationFixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls)Fixed: Possible scripting error in some instances of the player receiving damageFixed: Self-propelled artillery is now correctly categorized as artillery instead of as tankFixed: Possible error message when using Transport support moduleFixed: Lights of HEMTT are no longer shining while off when looking from a distanceFixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopterFixed: Missing icons in ComboBoxes in editorFixed: Incorrect colors of pictures in the Insert Marker displayFixed: Color of RscComboFixed: Missing rank picture in the mapFixed: Shadow for TRG-21 EGLMFixed: UI icons of P07Fixed: ARCO accuracyFixed: TI on GMG static turretFixed: Color of pictures in variables ListBox in Colors tabFixed: Removed excessive smoke magazines for SpeedboatFixed: Adjusted damage resistance of raised static weaponsFixed: Raised static GMG had a wrong get-out animationFixed: Tweaked selections for the GM-6 modelFixed: Decreased too high maximum inventory capacity of several vehiclesFixed: Repaired shadow & placement of suppressor of 4-FiveFixed: Turning on the spot now has a negative impact over resting with all weapons in all stances correctlyFixed: Incorrect color of the side picture of a selected player in Role AssignmentFixed: Minor volume changes of crash soundsFixed: Wrong structural armor of static GMGsFixed: Rahim 7.62 - The iron sights on the barrel are too cold in thermalFixed: Repaired fire geometry of the GhosthawkFixed: Default collective and auto-hover tweaksFixed: Binoculars and range finders were not exported correctly from Arsenal (http://feedback.arma3.com/view.php?id=20026)Fixed: Missing camo selection added to the remaining LODs of Press (Vest)Fixed: Pitch indicator of Blackfoot was reversedFixed: Decreased direct impact of damage suffered over breathingFixed: Pop-up error with Zubr .45Fixed: Various changes in localization and scope parameter of uniformsFixed: Pedals and collective of helicopters work correctlyFixed: Removed random rotor from PhysX LOD of xH-9 family of coptersFixed: Arsenal module placed by Zeus didn't work correctly when Zeus was clientFixed: Adjusted durability of the DevicesFixed: Cargo get in side for Fuel TrucksFixed: Civilian Fuel Truck has correct texturesFixed: Banking of cyclic for MohawkFixed: Flags on shoulders now look betterFixed: Missing camo-selection on trousers and gloves of BLUFOR soldierFixed: Path LODs for AI in military cargo HQ buildingsFixed: Missing material for last LOD of the big transmitter towerFixed: Buoyancy warning of the wave power plantFixed: The ruins of barracks now have proper penetration materials and impact effects on the floorFixed: Adjusted front and side plating of PantherFixed: Centered external camera position of AMV-7 MarshallFixed: Maximum and minimum elevation of RCWS guns on armored vehiclesFixed: An error when turning out in ZSU-39 TigrisFixed: Removed borders on icons of ZSU-39 TigrisFixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far awayFixed: Enormous network traffic caused by Simulation Manager moduleAdded: Opening / closing building doors now has soundsAdded: Sharpen filter option (separated from PPAA filters)Added: Proper sound to VR surface when hit by fireAdded: Area-restriction for missile-specific HUD feature for PO-30Added: New "Arsenal" module (when placed on top of a unit, Zeus can configure its load-out)Added: Seagull soundAdded: Sound of church bellsAdded: RscTestControlTypes - display with all available control typesAdded: Sound of reloading the static GMG, Titan and MortarAdded: Sound of tank cannon reloadingAdded: Sound of HMG reloadingAdded: Ground Vehicle Crew community guideAdded: Hint for using the UAV terminal into Showcase DronesAdded: RCWS Stomper has a proper iconAdded: ListNBox data and valueAdded: Configured position lights for Greyhawk / AbabilAdded: CheckBox for controlling AV lights in AV terminalAdded: IDC of lights CheckBox in AV terminalAdded: An option for turning off headgear randomization for civilian characters via "this setVariable ["BIS_enableRandomization", false];" in the character's init. For turning off facewear randomization, insert "removeGoggles this;" into the character's init, or simply use desired facewear via "this addGoggles "facewear_class_name";".Added: colorPicture parameters to ListBox, XListBox and ComboBoxAdded: New sounds for getting in planesAdded: Pressing Ctrl + Shift + C in Arsenal will export a load-out in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later.Added: Wheels of helicopters properly roll while taxiingAdded: Transmission hit points to helicoptersAdded: Ability to completely disable ZGM moderator rightsAdded: New option for Vehicle Respawn module, which lets the vehicle respawn only on synchronized respawn positionsAdded: More crash sound variants for MRAPs, Offroad and QuadbikeTweaked: Shadow LOD of beaniesTweaked: Armor and mass of the party tent and winner's podiumTweaked: Destruction effects for quad bikes and kartsUpdated: Sounds for character roll animationsUpdated: Improved skinning of main back shield on VR_Protagonist_FUpdated: Optimized dust of some missile explosionsUpdated: Visual tweaks for the AAF officerUpdated: Adjusted sound of fire mode selector on the Katiba rifleChanged: Heads of story characters are now part of Man_A3Changed: Fuel explosion power for land vehiclesChanged: Set up correct fatigue exhaustion rate after the exhaustion rate multiplier gain from inventory load was fixed according to the original fatigue designChanged: Virtual Arsenal has been moved from Ui_f_Bootcamp to Ui_fChanged: Increased opacity of the Kajman's HUDChanged: Offroad maximum capacityChanged: Quad-bike maximum capacityChanged: Fuel explosion of various vehicle types has been tweakedChanged: Moved VR Training icons from Ui_f_Bootcamp to Ui_fChanged: Adjusted flare size of the Speedboat reflectorChanged: Changed breathing speed coefficient to 10Changed: Adjusted positions of all UI elements in AV terminalChanged: OPFOR medic now has his rifle equipped with only a pointer by default just like medics of other factionsChanged: OPFOR repair specialist now has the correct weapon variantChanged: Urban OPFOR medic now has the correct weapon variantChanged: Urban OPFOR explosive specialist now has the correct weapon variantChanged: Urban OPFOR engineer now has the correct weapon variantChanged: Slight tweak of sound gain of closure pistolsChanged: Adjusted PAPI light material to shine at nightChanged: Light helicopters are now available for CAS supportChanged: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts.Changed: Scaled Independents vests back to the standard valuesChanged: Slightly increased capacity of the BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipmentChanged: Showcase Helicopters: Starting experience improved a bitChanged: Showcase Combined Arms: Increased time limit from 4 minutes to 6Changed: Renamed pictureColor parameter of ListBox, XListBox and ComboBox to colorPictureChanged: Increased weight of GPS and Radio itemsChanged: Increased weight of Rangefinder and Laser Designator itemsChanged: Sound of launcher reloadingChanged: Shadow of GM-6Changed: UI icons for RookChanged: Optimized inventory capacities of helicoptersChanged: Optimized duty values of various resting positions. Resting is now dependent on what you are holding in a given position, how do you hold it (raised or down) and whether you are still or turning around. This differences applies to all weapons in all stances.Changed: Also substantially increased fatigue gain when getting from prone to kneelChanged: Set up correct breathing values for new breathing mechanicsChanged: Increased weight of the GM 6 Lynx and M320 LRR rifles to better match their real life counterpartsChanged: Water impacts of units (fall of soldier to the water) tweakedChanged: Color of selected item in ListBox, XListBox and ComboBox to whiteChanged: Tweaked AAF officerChanged: Parameter of the maximum audible distance of changing fire mode to 5 metersChanged: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no moreChanged: Explosive ammo (only for A-164) particle effects optimizedChanged: Resistance of OPFOR soldiers to grenadesChanged: Optimized following speeds of movement:Increased speed of walking in crouch with lowered pistolIncreased speed of walking in stand with lowered rifle. (credits to Jester 814 for pointing this out)Slightly slowed down running in crouch with lowered rifleIncreased fatigue gain while walking in kneel with raised weaponDecreased speed from running in crouch with raised rifleSlightly decreased speed for tactical movement in crouch with raised rifleIncreased fatigue gain while walking in crouch with raised pistolSubstantially increased speed while walking with launcher in crouchIncreased speed of walking while standing with launcherLocalized: Arsenal module error statesRemoved: Obsolete debug logs in Zone Restriction moduleMoved: New RscButton attributes from UI_F_Curator to UI_FDecreased general sway and breathing distortion speeds by 20%Decreased lateral sway movement by 20%Increased time window of holding breath to 8 seconds (previously 6) but also slightly decreased the time needed for holding breath to take full effectLeft leg is no longer used to brake in standard carsHolder for LRPS should be available in ZeusMiniguns don't use submunition anymoreAbility to steal UAVs by UAV Operators added (parameter uavHacker configured)Dust effects for characters improved (there was no dust on some surfaces which are pretty dusty in real life)Improved handling of multiple engine damage for helicoptersRemoved execVM on fired Event Handler of the AH-99 BlackfootHULL damage indicator tied with total aircraft damageCamo variants of sniper rifles added to their respective snipersSniper rifles camo variants added to their respective ammo boxes230mm rockets have a proper rate of fireDescending certain optimal slopes no longer restores fatigue; it 'only' prevents fatigue gain nowResolved: Animation problem with Mi-48's gatling montageImproved: Armored window hit points and crew protection hit points for the Mi-48AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat)Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near groundPlaceholder icon for VR entity body replaced with real iconPotential campaign spoilers:Common Denominator: Targets and RCO crate are now indestructibleDamage Control: The Hummingbird can no longer be destroyedDiplomatic Relations: The Hellcat can no longer be destroyedDiplomatic Relations: Friendly fire is now detecting whether kills were made by BIS_laceyDiplomatic Relations: Added check to ensure player has a weapon before cutscenes startFixed: Strider patrol not boarding its Strider in Situation NormalFixed: Paradise Found: Miller was too quiet in the final cutsceneFixed: Campaign: Mike-26 is restricted even after Radio SilenceAdded: Better visuals for the VR Material Penetration courseAdded: MX magazines to the weapon crate in Common DenominatorChanged: Wind setting from manual to automatic in Bootcamp campaignChanged: Damage Control: Adams will no longer occasionally order you to return while driving through KavalaChanged: Improved handling of Zone RestrictionFixed: Ensured Conway does not have any kind of face wearFixed: Forcing Adams' position when checking the wounded is now less obviousFixed: Strider patrol now reacts better to spotting the player in Situation NormalFixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot DownFixed: Replacement charges will now only be added to dead units in Blackfoot DownFixed: Killing Sgt. Lacey should always result in mission failure in Situation NormalFixed: Error at mission start in Situation NormalFixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaignFixed: Adams' map marker is now in the correct location in Bootcamp campaignAdded: Death Valley: Added savegame before the plane attackFixed: Script error after clearing the town in InfantryFixed: Mission wouldn't progress if the medic died while treating a soldier in InfantryENGINEFixed: hideObjectGlobal for Dedicated ServersFixed: enableSimulationGlobal for Dedicated ServersFixed: fuseDistance is properly calculated for EPE shotsFixed: Problem with color overflow in the VR worldFixed: Shaking of camera in extreme conditions when normal values for G shake are not set up Fixed: setDamage on static objects for JIPed playersFixed: Profile editing issueFixed: Heading UI element in HUDsFixed: PiP when switching from vehicle to UAVFixed: Context menu can be accessed in tasks, main menu, players listFIxed: Headless Client should not start scenarios Fixed: Problems with create message ordering for JIPFixed: Possible CTD in selecting weaponsFixed: Deactivate mine action for AIFixed: UAVs do not have collision with units, but units doFixed: addMagazine duplicates items when executed more than onceFixed: setTimeMultiplier is no longer affecting wind change speedFixed: UAV cannot be connected after setCaptive trueFixed: Dedicated Server CTDFixed: Possible CTDFixed: Wrong initial path planning checksFixed: lnbValue scripting commandFixed: UAV can not be hacked if setCaptive is trueFixed: Problems with a wrong FSM for the mine deactivate action Fixed: CTD after pressing M in UAV terminal view (http://feedback.arma3.com/view.php?id=19890)Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLyingFixed: Ordering of axes for UI object position getterFixed: Autohover info controlFixed: Fatigue now not restored when holding breathFixed: AI soldiers: Dynamic error influenced by fatigue and damageFixed: UAV turrets rotation control restoredFixed: Speed of sound simulationFixed: Multiplayer turrets movement not visible for other playersFixed: Removed URL length limit in structuredText controlFixed: AI is more resistant to bullets while movingFixed: Instancing of proxies with different heat source in TIFixed: An issues where crew of vehicles might not be rendered when observed through zoomed in opticsFixed: Game freezes when player mouse-overs the DLC text in Field ManualAdded: Scripting command for camera locking (lockCameraTo)Added: Script command getCargoIndexAdded: Support for Sharpen PP in video options UIAdded: Animation source sound controllers supportAdded: New event onCheckedChanged for checkbox in UIAdded: Possibility to enable / disable UI control directly in configsAdded: Support for URL tags in structuredText controlAdded: New command for getting class name of given UI control (ctrlClassName)Added: Lock PhysX scene during buoyancy update for safetyAdded: New command for setting orientation of UI object (ctrlSetDirection)Added: Reading of config parameters for slidersAdded: Loading of visible attribute for controlsAdded: Support for multi-samples in animation sounds, direction controller fix Added: New commands for setting and getting models for ControlObjectAdded: Dynamic creation of UI controlsAdded: Getters for control object directions, etc.Added: Detect interpolation change, added terminated parameter for doorsAdded: Event Handler for clicking on HTML tag in a structuredText controlChanged: Small changes to fatigue formulasChanged: Minor tweak to weapon sway formulaChanged: Disabled update of connection string in Steam profile (letting Steam to update connection string)Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehiclesChanged: World array vehicles for PhysX simulation moved to separate arrayChanged: Behavior of how fatigue and damage affects the ability to hold breathChanged: Changed config parameter naming for listboxesChanged: AI turrets aiming error now influences acceleration of rotationChanged: Further tweaks to breathing mechanicsChanged: Commands everyBackpack and everyContainer return empty array also for null objectsChanged: Separate DLL for the Steam interface which is used by Launcher and PublisherChanged: Order of cleaning the PhysX scene (fetch simulation before world clean-up)NV and TI mod in AV Terminal PiPCustom waypoint from UAV (LMB + Shift)LAUNCHERFixed: Crash when unable to read preview picture fileFixed: Missing parameter setting propertyFixed: Addon management not updating addon number properlyFixed: Launcher freezes after multiple clicks on the re-download addon buttonFixed: Update available message is partially in the tick boxFixed: Unsubscribing an addon via Steam Client causes Laucher updating progress bar to freezeFixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-'Fixed: Multiple download of the same preview imageFixed: Workshop item name change was not detected neither updated in launcherFixed: Space is missing between some wordsFixed: Launcher version can be one again copied to clipboard using shortcut Ctrl + . (Control + Dot)Fixed: Drag and drop sorting doesn't work correctly after opening and closing info of a few addonsFixed: Text overlaps when the overwrite dialog appearsFixed: Image directories are deleted as well nowFixed: Subscribed items filtering - items which have any of addonreqtag get into launcherFixed: Window is too small when user has DPI over 100%Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box)Fixed: Sorting arrow is blurred (replaced with custom path)Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll'Fixed: Server password is not disabled after restoring default settingsFixed: NetLog parameter is named as Server and works as Server parameterAdded: Feature "Addon Presets" (+ default file-based provider)Added: Page for News, displaying development reports from http://dev.arma3.com/Added: Launcher is now localized into various languagesAdded: Automatic upgrade of application settings between versionsAdded: Blurred background under main area if any content is displayed thereAdded: Examples to parametersAdded: Configuration section for launcher-specific valuesAdded: Support for displaying hints and errors in adorned box under text box controlAdded: HTML to XAML converterAdded: StylesAdded: Minidump and Windows Error Reporting supportAdded: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to itAdded: Launcher now saves the time and date of when it was last runAdded: Bounce effect to checkbox from transition fron unchecked to checkedAdded: Restore factory defaults button to parametersAdded: Code ensuring that presets will be initialized only onceAdded: Parameter control with Browse button for browsing foldersAdded: Parameter control with Browse button for browsing filesAdded: Value coercion to Parameter controlsAdded: Browse buttons to relevant parametersChanged: Options page header visually unified with the rest of the applicationChanged: Icons for buttons in addon manager, Options iconChanged: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar)Changed: Modified label sizing of Parameters pageChanged: Unified visual style of news list and addons listChanged: Moved advanced parameters to new tabChanged: Modified alignment of status text in main window. It's displayed in the same position across different localizations.Proper handling of invalid path characters in addon namesSlash in item name replaced by '-' to make it a valid directory nameChanged log filename to RPTPreview images are saved in a separate directory according to a unique filehandle (fixed the case where two different items had an image with the same name)Removed close on Esc key pressAdjusted margin of a labelChanged: Tab control style fontServer browser:Removed: GameSpy logoRemoved: GameSpy / Steam switchServer count is now in-engine instead of scriptedAdded: Player's nameFixed: Devbranch watermark is no longer displayed after exiting Splendid Camera in the main branchFixed: Mistake in condition of function BIS_fnc_randomPosTrigger (http://feedback.arma3.com/view.php?id=17937)Fixed: Script error in function BIS_fnc_spawnGroup (http://feedback.arma3.com/view.php?id=16889)Fixed: Tactical vest camo ground modelFixed: Wrong default values (getVariable) in the fire and smoke effect modules fixed (it is only safety-check, it shouldn't have any impact on functionality)Fixed: Iron sights and camo of armed offroadFixed: Dispersion and engagement ranges of TRG 20 and TRG 21 were switchedFixed: TT05 - tweaked misplaced barrierFixed: Unknown Community Author for static weapons backpacksFixed: Align of holographic reticleFixed: Typo in strength of handbrake for quad bikeFixed: Aimpoint visibility at night for MRD attachmentFixed: Player can no longer respawn into vehicle stolen by an enemyFixed: Tasks were not auto-assigned correctlyFixed: When a vehicle respawn position was moved while a vehicle was waiting for respawn, the vehicle was respawned on the position before the changeFixed: Deleting a vehicle while it was waiting for respawn caused a scripting errorFixed: Pressing Up and Enter while in the MP pause menu closed the Zeus interfaceFixed: Zeroing on EBR's ironsightsFixed: CAS modules in the editor were not trigger activatedFixed and updated all helicopters with proper inventory loadsFixed: Camo selection on the BeanieFixed: RPT error when spawning a lightning boltFixed: UI texture of Black MX with muzzle accessoryFixed: Geometries of UAV entitiesFixed: Decelerons on the Wipeout so that they both extend to the same extent when bankingFixed: Map icon size of portable mortars, offroad variants and assault boatsFixed: Missing vehicle dust effects for desert surface (only on Altis)Fixed: Unable to throw grenade through window of d_house_small_02_v1_f.p3d (http://feedback.arma3.com/view.php?id=15704)Added: Stall warnings in HUDs of fixed-wings now flashAdded: Altitude scales in HUDs of fixed-wings now show ASL instead of ATL. However, terrain indicators have been added.Added: Names and icons for CfgVoice classesAdded: Bubble particle effect moduleAdded: Empty cartridges effect moduleAdded: "Vote Kick" and "Vote Admin" buttons are now visible in the Players list on Dedicated ServersAdded: Inertia coefficients for all weapons and their attachmentsAdded: Sounds for more cutscene animationsAdded: Ability to set number to XX for a kart by adding: this setVariable [number, XX];Added: New parameter DLC to Kart DLC assets (DLC = Kart;)Added: Camo selection to journalist vest to allow changing of its texture \ materialAdded: New sounds for reloading some weaponsAdded: Correct ammo icons for Zafir MGAdded: New zeroing adjustments for GL (50,75,100,150,200,250,300,350,400)Added: H_Booniehat_tan's ground holderAdded: New textures for some of the capsAdded: disableInventory=false to both fuel pumps as preparation for fixing unwanted inventory spaceAdded: Damage and map properties and plate selection to the geometry LOD of steel plate training targetsAdded: Possibility to turn on auto-refreshing of the unit identity on mission start (used for Win missions without hub)Updated: TRG massUpdated: Credits with new developersUpdated: Duty values for some animations statesUpdated: Thermal signature of Mk200, Khaybar, Zubr and MXAdjusted: Guerrilla uniforms of various sides so they can only be picked by a character of their sideAdjusted: Inventory radius of Supply CratesAdjusted: Selections for texture variations of OffroadAdjusted: Supply capacity of supply boxesAdjusted: Positions and radii of Mi-48 inventory suppliesAdjusted: Fire mode volumesAdjusted: Side of shelters and sports ground assets so they can show up in ZeusRevised: Armor of lampposts in config and added as properties in their modelsChanged: vehicleclass for SportsGrounds_base_F from Structures to Structures_SportsChanged: Field Manual icon used for highlighting displayed hintsChanged: Sounds for unsynchronized weapon reloadingChanged volume for reloadingChanged reloading sound of Zafir and Mk200Changed: Scope parameter of some of the headgearChanged: Sound for animations of lying woundedEjection seats in planes now propel the pilot high enough to parachute (from ground)Increased mass of the UAV consoleTweaked memory point for guns on the StomperRahim rifle is no longer able to attach Rail attachmentsSurface friction has been tweaked for various terrain typesIncreased supply radii of fuel/ammo/medical support trucks and substantially increased ammunition load of ammo trucks to fix the unpleasant issues where several vehicles were not able to reload a reasonable amount of ammunition for their weaponsRemoved inventory from Fuel Station FeedOptimized ladder actionsAccess set to Read and Write for cfgMovesBasicOrdering a medic to heal someone now displays the correct iconChanged volume for change of weapon fire modeAccess to cfgRecoils set to Read and Write (see http://feedback.arma3.com/view.php?id=12419)Standardized inventory configuration for armored vehicles and added basic equipment even for MBTsCivilian and guerrilla trucks have proper selections for custom texture variantsRedefined aim point of Supply BoxesIntroduced weapon inertia settings for launchersScoped out redundant Titan long / short classes from editor (due to configuration class names integrity the classes should remain)AI is more likely to target enemy transportsMinor volume changes for closure and fire mode change soundsParticle effect modules localizedReduced: Armor of light bulbs on street lamps for they were very hard to destroy even with concentrated machine gun fire from close vicinity. Also changed the material for Decor Lamp to improve over-penetration issues.Adjusted: Mass of barrels to reflect their contentsChanged: Damage property of buckets from building to tree so that they fall overChanged: Penetration materials so that the geometry of the dome of all radars is consistentChanged: Penetration material of metal parts to make it consistent through stages of the tent hangarMapped granite penetration material instead of concrete on ancient wallsChecked and fixed penetration materials and properties of wallsMapped concrete penetration material on the base of phone boothsMinor code and debug print adjustmentsPotential campaign spoilers:Implemented: Patrol squad and vehiclesImplemented: Patrol spawnpoint selectionString "Camps" replaced for reference to already localized stringCommands weaponsItems and magazinesAmmo replaced for *Cargo versionsRemoved: Checking of persistent variables againstAdjusted: Loadout of several units on hubsFunctions now support vests and uniforms as containersContainer functions updated to use accurate magazinesAmmo, that was recently updated to work with containers as wellThanks to command addItem being fixed, there are now goggles / glasses in the hub ArmoryHub markers added to strategic map - for quick start and skirmish spawnpoint selectionImproved: Hub marker visualsThere is now a simple get in animation played when "start patrol" is executedFriendly fire is now monitored also on patrol vehicles and crewUpdated: Hub compositionAdded: Patrol starting pointsAdjusted: Skirmish triggersAdded: Cargo content interaction with poolPatrol characters now properly interact with the poolPatrol character identities are now correctly setPatrol tasks on hub now point to the suggested transport vehicleAdded: Customization template definitions for all randomized vehiclesAdded: Template for patrol squad membersIf player loses a car, he gets a new default one, once he arrives back on the hubOn-hub scene when player returns from patrol is now createdAdded: System for persistent customizationPatrol trigger now shows the spawn point location on the mapLocalized: User action labelBIS_fnc_ambientAnimCombat doesn't attach the unit anymoreAdded: Possibility to define bottom text, hide labels at mission markers and define a custom mission marker textureUniforms added via forceAddUniform when neededAdded: Some micro compositions for patrolAdded: Support for multiple vehicles returning from patrol. Only the player's vehicle will appear on the hub, but the cargo of all vehicles get stored to the pool.Persistent identities between B_hub02, B_m02_1 and B_m02_2 now work correctlyUsed names are permanently removed from the pool of names for the auto-generated identitiesIcons added to user actions on hub, namely: open strategic map, start briefing, start patrol and get recommended gearAdded specific identities to story charactersFixed: Transition from patrol to hubFixed: Wrong initialization of the equipment poolFixed: 2 broken uniforms removed from Adapt poolFixed: Gear persistence issue between C_out2 and C_EBFixed: Implicit persistent variable values solutionFixed: Issue where mission providers after debriefing didn't have a weapon (James in B_hub01 now has a weapon after debriefing)Fixed: Problem with briefing date detectionFixed: Typos in character definitionsFixed: Locking of patrol vehicle when player returns from patrolFixed: Colliding position by two soldiers at RogainENGINEOptimized: Linux Dedicated Server performanceDisabled: GameSpy technologyFixed: Diary closing when tasks are not selectedFixed: Task position when attached target is deletedFixed: Ironsights zeroed to a non-default value after the removal of opticsFixed: Voice-Over-Net: Custom channel volume based on distanceFixed: Switching from -joinString to -connect in the in-game requestsFixed: Position determination for tasks attached to a target object / unitFixed: Dead soldiers on laddersFixed: Buldozer brush size change (was possible to go above maximum size)Fixed: Buldozer brush strength settings (now it is individual for each brush mode)Fixed: Possible CTDs in network serverFixed: Blinking of caustics when texture memory is lowFixed: Possibility to change a soldier's faction by grouping him with a group from another faction (Zeus)Fixed: Blue line artifact on the horizonFixed: Desync in MP after the revision 124842 fixFixed: Possible crash when an AI brain is not presentFixed: Player starts without rebreather in the Wet Work scenario despite being assigned oneFixed: Missing class name in campaign tree for old structure campaign configsFixed: Possible CTD while the world is destroying itselfFixed: Possible CTD in Zeus when ungrouping soldiersFixed: Fog on craters (bullet impacts)Fixed: Formatting of number of servers in the multiplayer displayFixed: Possibility to change scenario parameters in MP after a game has already startedFixed: Dead body iconFixed: Catching missing callback from SteamFixed: CTD when opening inventory in combination with createAgentFixed: Possible CTD in airplanesFixed: Exploitable command forceRespawnFixed: CTD occurred when ejecting dead unit from a car (Zeus)Added: Fuel explosion power value for all vehiclesAdded: Script commands for basic 3D vector operations (vectorAdd, vectorDiff, vectorCrossProduct, vectorDotProduct, vectorCos, vectorMagnitude, vectorMagnitudeSqr, vectorMultiply)Added: Script commands for vector distance and square distance (vectorDistance, vectorDistanceSqr)Added: Class names to campaign tree (if they are defined)Added: Logging of unsuccessful attempts to call loadFile, preprocessFile, preprocessFileLineNumbers script commandsAdded: New brush mode to Buldozer.Added: Limits for setWindSpeed because of the possibility to completely destroy meshesAdded: Script commands magazinesAmmoCargo and weaponsItemsCargoAdded: New script command to open YouTube videos (openYoutubeVideo)Updated: In-game help for loadFile, preprocessFile, preprocessFileLineNumbers script commandsOptimized: Weapon effect simulationsDriver proxy for Inverse Kinematics taken from correct LODNew parameters for fatigue thresholds moved to configRefactored: Current recoil mechanics for better understanding and easier future changes (again, may not yet be fully noticeable in devbranch - but gives an indication of whats being worked on)Threaded sensor network updates are now enabled in all versionsMinor dead bodies optimizationUAV - Locked camera (added a new key binding to do that)UAV - Camera stabilizationUAV: Locked camera - camera rotation precision improvedUAV: Locked camera - camera rotation set to zero when switching to manual viewPublic description for commands magazinesAmmo and magazinesAmmoCargo received minor changesInventory load now affects stamina regeneration

Added: Customizable area for scenario-specific on-screen information (e.g. info about time and place)Added: Custom scenario name is now shown also in diaryAdded: SMG optic variants to appropriate ammo boxesAdded 6.5mm LMG sound suppressor into INDEP support ammo box for M200 machine-gunAdded: Possibility to disable randomization and set a color to randomized vehicles by using this setVariable ["color",X] in the init of the vehicle where X is a number ranging from 0 to the number of skins (minus 1). If the number is out of range, the skin is still randomized.Added: LAND waypoint (can be found under "Scripted" category)Added: New parameter with ability to disable sound of advanced hint in BIS_fnc_advHint functionAdded: Support of variables (%#) in arguments array of advanced hintsFixed: Looking up or down while operating a raised static weapon in the bunker (http://feedback.arma3.com/view.php?id=14960)Fixed: Shapes of batteries and duct tape objectsFixed: Invalid string for gatling cannon in HUD of AH-99 'Blackfoot'Fixed: Levitating missiles on helicopter gunshipsFixed: Unified re-spawn weapon for BLUFOR AT specialistFixed: Unified chem-light color of BLUFOR helicopter pilots and helicopter crewFixed: Stadium model position and roadwaysFixed: Damaging of Tempest with the deviceFixed: Escape from Altis - Forced wait for respawn causes a mission failureFixed: Get in / get out points of fuel and box version of ZamakFixed: Shadows of H-barriersFixed: Artillery vehicles moved to FIRE MISSION waypoint after running out of ammoFixed: Artillery fire sometimes didn't resume after reloading a magazineFixed: COOP 12 Tanks: Random tank destruction when starting mission without all crewmenFixed: Selections in flag models and changed flag simulationFixed: Excessive side sliding collision damage for PawneeFixed: UH-80 radar animation mirrored for fancy looksFixed: MBT-52 Kuma retexture issue with spawned vehicleFixed: When respawning into vehicles, player was sometimes stuck inside and couldn't get out (often being switched through multiple vehicle positions as well)Fixed: Flipping static GMG when firing by decreasing Hit and indirectHit parameter while increasing explosive parameter above and beyond 1 to maintain ammo destructive potential at the same levelFixed: RPT spam of "weapon:"?" with ? modes needs weapon mode with index ?, but given silencer ( ? ) has only ? modes" by adding a specific suppressor for MX SWFixed: Offroad braking on its own too muchFixed: Players should now be able to distinguish AH-99 'Blackfoot' as itself, not just as a 'Helicopter'Fixed: Casings from Ghosthawk's left gun are no longer ejected from the right gun (http://feedback.arma3.com/view.php?id=17621)Animals should have textures even when not local in MPRe-introduced radar for AAAsAdjusted geometry of the cargo deck and decreased roadway levitation of TrawlerYou weren't able to show hints when tutorial hints were disabled. Now you have parameter for it and you can set if hint will be shown when tutorial hints are disabled or not (_this select 5).Header of BIS_fnc_advHint corrected: (_this select 3) and (_this select 4) parameters (condition and duration for full version of hint) were already implementedFurther optimization of animals randomization using call instead of execVMIR laser intensity over distances has been tweakedAdjusted maximum vertical angle of static weaponsMinor optimization of explosive parameters to better scale explosive damage capabilities amongst various ammo typesIncreased weight of 30 round 6.5mm magazine to 10 mass, for it should be heavier than 30 round 5.56mm STANAG magazine (which has 8 mass)Set up proper mass values for all optics. Previous values did not considered used models (generally too small)Decreased weight of PCML (NLAW) rocket allowing Independent Rifleman (AT) to carry one more rocket of this type in his backpack. Since the BLUFOR counterpart has better personal protection and more durable armored vehicles, there is a nice balance.Optimized load out for urban camouflage ammo bearer backpackAdded proper tracer color for M200 machine gun after description changeAllowed anti-personnel mines to be stored in vests. Previously they inherited only in backpack policy from AT mine.Neophron has correct descriptions in its interiorShadows of boonie hats and caps have been improvedRemoved: Forced respawn at the start of Escape: AltisAdjusted distant LODs of road conesCountermeasures of tracked APCs are working yet againBlackfoot crew has correct dead posesTempest crew has improved animationsMany small localization fixes in various languagesAdjusted icon for item holders to be more genericPurge of obsolete cfgPatches entriesThe GUARD animation set was removed from the pool of possible sets (http://feedback.arma3.com/view.php?id=17085)Advanced hint argument preprocessor (BIS_fnc_advHintArg) - optimizations, info about undefined key is now logged via BIS_fnc_log instead of BIS_fnc_errorAttempt at a creative solution to this minor, yet quite interesting issue: Ghosthawk minigun is able to damage the heli carrying itTweaked: Kamysh destruction texturesGunner optics view disabled when turned out for AAARevised: indirectHit parameter amongst several calibers up to 40mm, NLAW and RPG to match actual infantry resistance levels against that damage. Indirect damage is generally lesser, but has greater range.Scaled down Titan AP indirect hit damage to better match infantry protection levels. Damage is lesser, but previous changes increased range substantially.Tweaked: Ballistics of 105mm rounds and increased splash damage radius of 105mm HEAT-MP roundsRefresh support for advanced hint system. Calling of an advanced hint which is already shown just refreshes it instead of closing and opening it.Variable BIS_fnc_advHint_state (missionNameSpace) contains info about the currently displayed advanced hintDecreased triggerTime of Minigun ammo. Also removed explosive effects from 7.62mm Minigun ammo that were inevitably inherited from SubmunitionBase class of ammo (AH-9 minigun should behave well yet again)Modified helicopter pilot head limitsMade floating structures indestructible as they were supposed to beImproved destructive capability of under-barrel and GMG grenade projectiles against vehiclesHelicopter damage handling improvements:Reasonable protection from small armsAdded: Fuel hitpoints to helicoptersEngines better (reasonably) protected from small armsFixed: Gunship turret gun animations and optics locationsPotential campaign spoilers:Game Over: Deleted duplicated scientists in the DomeGame Over: Repositioning of some aerial vehicles for better in-game effectMoral Fiber: Instant death if player moves more than ~300m from target tank (http://feedback.arma3.com/view.php?id=18317)HubsMany tweaks and improvements to the campaign hub mechanics (will be detailed in a future OPREP)Added: Full item / gear persistenceBackpacks removed from the briefing poolZone restriction extended to cover all situations when player is leaving hubsSkirmish trigger removed; it is now handled by zone restrictionAmbient and POI conversations are now enabledStarting pool for Win adjusted. Overall counts were lowered.Correct armory animation is now set after player is redressedSmart detection of magazines to be added for a weapon was implementedThe required list is now sorted the way that first are non-magazine and non-weapon equipment, then are magazines and last are weaponsFixed: Issue with given weapon without loaded magazineAdded: Cutscene animations without weapon and their transition animationsWeapon is auto-forced to player only for "Welcome on Hub" cutscenesFunctions of easy detection of player being close or at armory addedDetection of player at or close to armory improvedIf Rearm is not necessary an optional task is not given to player anymore. Instead player gets a notification about the rearm possibility.A hint with the list of required gear is always shown at the armoryAuto-adding of required gear now happens only for the first time the player visits the armoryAdded: Possibility to return all required gear, not only the required gear that is missingCampaign CfgHints included into every campaign missionTime limit increased to 15 minutes, player gets warning at 15 and 3 minutesIf the player won't get to assemble point in the 15 minutes:Task failsPlayer gets the recommended gearMission is auto-startedHub composition updated; boxes for persistent gear renamed, repositioned and addedGear on units with "adjustArmory = 0" is shown in the armory compositionContainers and goggles removed from mission briefing poolsTweaks in SkirmishesFixed: Ambient animationsFixed: Bug with gear not saving when transiting to skirmishStance "UP" forced for all units in ambient combatForced change of player's loadout after Bommos debriefing disabled. Player will retain his gear.Added: Several extra hub notificationsAdded: Hub / armory soundsAdded: Hub notification for "Required Gear"Timeout (3 mins) added for debriefing attendance in hubsRadios and maps added to the starting pool for all 3 episodes"map" and "radio" added to player's required gear listSwapping of backpacks at hubs is now more safeRequired radio and map are now auto-equipped when obtained at an armoryAction "Take Recommended Gear" is now added to the Armorer after the required gear is obtainedStarting pool definition improved to better translate from pre-1.18 savegames to the 1.18 updateRangefinder definition added to BIS_fnc_camp_getEquipTypeAdded function for detection of empty variants of the special backpacksFixed: Credits at the end of campaign episodesZEUS:Added: "Scenario Name" module which allows Zeus to set the name of the current scenario. It's shown to every player who joins or respawns.Added: Skill can now be set also in group attributes. The adjusted value is applied to all group members.Added: Ability to set the Game Master modules "Default addons" attribute to "All", which will automatically add every addon in the game, including community onesAdded: Speed mode can now be set in the group and waypoint attributes windowsAdded: New attribute for Custom Objective allowing Zeus to disable the objective destination. Useful for more abstract tasks, e.g., "Remain stealthy".Added: New markers are now created with the color of the previously set markerAdded: Custom channels for each side in a ZGM scenario. E.g. BLUFOR can now communicate with Zeus without other sides hearing it.Added: Icon for HQ moduleAdded: List of recent entities in the CREATE bar. Stores up to 20 objects, groups, modules or markers which Zeus placed.Added: Groups can now be marked as respawn position. Players will respawn on the position of its leader.Added: It's now possible to change a MOVE waypoint to a different type in its attributes. Available are GET OUT, UNLOAD, TRANSPORT UNLOAD, LAND and FIRE MISSION.Added: HQ entity is now created automatically when no speaker is givenAdded: Objectives and briefing entries can now be added to individual groups or players, not only sidesAdded: Better label for group respawn attributeAdded: "Wait until" waypoint attribute, allowing Zeus to set when a waypoint will be completed in order to synchronize the movement of multiple squadsFixed: Objective modules were registered as respawn positions (http://feedback.arma3.com/view.php?id=18312)Fixed: 'respawnOnStart' attribute in description.ext was ignored (http://feedback.arma3.com/view.php?id=14585)Fixed: Autonomous vehicles are now respawned with virtual crew insideFixed: Players were removed from Zeus' list after they died in ZSC scenariosFixed: Zeus in ZGM scenario with God mode enabled still had challengesFixed: Incorrect players count in MP header in ZGM 48+2 Master StratisFixed: When Zeus played some music, other Zeus players couldn't hear itFixed: Deleting an object to which "Move", "Neutralize" or "Protect" objective is attached resulted in the objective being moved to the bottom left map cornerFixed: "Neutralize" and "Protect" objectives no longer require objects to be completely destroyed, disabling them (e.g., shooting vehicle tires) or killing their crew will complete them as wellFixed: When one Zeus took control over a unit and another Zeus did the same with the unit as well, the first Zeus lost the ability to control any further units. Now, the seconds Zeus won't be able to take over already controlled units.Fixed: Editing the Intel item deleted previously saved textFixed: Weather module didn't show a fog preview in singleplayerFixed: Hiding and showing the Zeus interface ('Backspace' by default) created a non-interactive area where a notification is shown, preventing Zeus from selecting or editing units thereFixed: Entity icons were hidden when Zeus returned to the interface after leaving it with hidden menus (by 'Backspace')Fixed: Vehicles can no longer be configured as respawns for sides without any players present in the missionFixed: Vehicles were unintentionally repaired when editing attributes (http://feedback.arma3.com/view.php?id=18423)Fixed: "Play Radio Message" module didn't workFixed: HQ module didn't initialize properly when created on-the-flySecret Documents are now properly marked as being made by Bohemia InteractiveENGINEAdded: New animation sources for car throttle and brakeAdded: World parameter for sky / fog color influence (skyColorInfluencesFogColor - default true)Added: Overloading for hideObjectGlobal (hideObjectGlobal )Added: Squad icons to ZeusAdded: Support for native Linux extensions via the callExtension commandAdded: New scripting command moveInAnyAdded: List of recently used / created items to ZeusAdded: New scripting command squadParamsFixed: CTD when assigning NULL unit to ZeusFixed: Removed possibility to add map object as editable in ZeusFixed: Pasting group with disabled units in it (Zeus)Fixed: Inability to open interrupt dialog when no save folder is there (unsaved scenario started from editor)Fixed: Creating a ground weapon holder and using the action to drop primary weapon to it caused a freezeFixed: Computation of server-side net error of muzzle infos (optimization)Fixed: You can't put items directly to respective slots from a non-initialized container on a dead bodyFixed: Picking up an unequipable uniform broke the gear UIFixed: Possible cause of CTD on Dedicated ServerFixed: Placing units over each other in the 2D map (Zeus)Fixed: Empty action on dead body with only a handgunFixed: Possible crash in MP gamesFixed: Possible CTD while adding experience to AI (global situation knowledge)Fixed: Crash related to currentZeroingFixed: Wrong zeroing returned for soldiersFixed: Needless searching for commander units in cargo spaceFixed: Firing from the artillery computer while remote controlling a gunner unitFixed: Drawing of icons on UAVs controlled by playersFixed: Zeus composition placementFixed: Bool mismatch when enabling breathing soundFixed: Never ending handler for damage when helo crashes into waterFixed: Broken weapon sway when runningFixed: Possible CTDFixed: Sound: Changing focus breaks volume levelsSwitched priority of checks in paste command (Zeus)Ailerons, rudders, elevators and flaps on a plane controllable normally even with engine is off. No resetting of their position after turning the engine on.Sound: Removed environment sounds influence by rain density; rain volume was affected by rain densitySupport for hidden selection materials on soldier proxies (eg. headgear)Optimized sounds in -nosound mode and on Dedicated ServersSound: Added: APO fadeout effectChanged behavior of throttle animation sourcePossible crash fix when silent join is usedChanged Zeus group / sync controlsStars don't change size when zoomed inAnimation state "static" parameter for ignoring step when computing slowdownPhysX entities don't collide with invisible objectslbSort accepts another parameter to specify ascending / descending orderUpdate: Make animation soundOverride search case-insensitiveNo longer updating attached and invisible EPE objects. Remove attached objects from PhysX scene.

CHANGELOG

DATA

ZEUSShowcasesShowcase ZeusMultiplayerZGM 48+2 Master AltisZGM 16+2 Master Altis (NATO)ZGM 16+2 Master Altis (CSAT)ZGM 16+2 Master Altis (AAF)ZGM 48+2 Master StratisZGM 16+2 Master Stratis (NATO)ZGM 16+2 Master Stratis (CSAT)ZGM 16+2 Master Stratis (AAF)ZSC 32+2 Control EdessaZvP 10+1 Defend KaminoZvP 10+1 Defend SyrtaZvP 10+1 Seize EdorisZvP 10+1 Seize FeresGame TypesZDM / Zeus - Death MatchZCTF / Zeus - Capture The FlagZCoop / Zeus - Cooperative MissionZSC / Zeus - Sector ControlZCTI / Zeus - Capture The IslandZTDM / Zeus - Team Death MatchZRPG / Zeus - Role Playing GameZGM / Zeus - Game MasterZvZ / Zeus vs. ZeusZvP / Zeus vs. PlayersModulesNote: Some of the modules are available only in the 2D editor, some in the Zeus interface and some in both places.

AnimalsSheep [ModuleAnimalsSheep]Butterflies [ModuleAnimalsButterflies]Goats [ModuleAnimalsGoats]Poultry [ModuleAnimalsPoultry]Seagulls [ModuleAnimalsSeagulls]AudioPlay Music [ModuleMusic_F]Play Radio Message [ModuleRadio_F]Play Sound [ModuleSound_F]ChemlightsChemlight (Blue) [ModuleChemlightBlue_F]Chemlight (Green) [ModuleChemlightGreen_F]Chemlight (Red) [ModuleChemlightRed_F]Chemlight (Yellow) [ModuleChemlightYellow_F]EffectsTracers [ModuleTracers_F]EnvironmentPost-Process [ModulePostprocess_F]Skip Time [ModuleSkiptime_F]Weather [ModuleWeather_F]Fire SupportClose Air Support (CAS) [ModuleCAS_F]CAS - Gun Run [ModuleCASGun_F]CAS - Missile Strike [ModuleCASMissile_F]CAS - Gun and Missiles [ModuleCASGunMissile_F]Ordnance [ModuleOrdnance_F]82 mm Mortar [ModuleOrdnanceMortar_F]155 mm Howitzer [ModuleOrdnanceHowitzer_F]230 mm Rocket [ModuleOrdnanceRocket_F]FlaresFlare (Green) [ModuleFlareGreen_F]Flare (Red) [ModuleFlareRed_F]Flare (White) [ModuleFlareWhite_F]Flare (Yellow) [ModuleFlareYellow_F]MiscCover Map [ModuleCoverMap_F]Create Radio Channel [ModuleRadioChannelCreate_F]ObjectivesAttack / Defend [ModuleObjectiveAttackDefend_F]Control Sector [ModuleObjectiveSector_F]Custom Objective [ModuleObjective_F]Get In [ModuleObjectiveGetIn_F]Move [ModuleObjectiveMove_F]Neutralize [ModuleObjectiveNeutralize_F]Protect [ModuleObjectiveProtect_F]Scenario FlowBriefing [ModuleDiary_F]Countdown [ModuleCountdown_F]End Scenario [ModuleEndMission_F]Respawn Tickets [ModuleRespawnTickets_F]RespawnLoadouts [ModuleRespawnInventory_F]Players (BLUFOR) [ModuleRespawnPositionWest_F]Players (Civilian) [ModuleRespawnPositionCiv_F]Players (Independent) [ModuleRespawnPositionGuer_F]Players (OPFOR) [ModuleRespawnPositionEast_F]Vehicles (BLUFOR) [ModuleVehicleRespawnPositionWest_F]Vehicles (Civilian) [ModuleVehicleRespawnPositionCiv_F]Vehicles (Independent) [ModuleVehicleRespawnPositionGuer_F]Vehicles (OPFOR) [ModuleVehicleRespawnPositionEast_F]Smoke ShellsSmoke (Blue) [ModuleSmokeBlue_F]Smoke (Green) [ModuleSmokeGreen_F]Smoke (Orange) [ModuleSmokeOrange_F]Smoke (Purple) [ModuleSmokePurple_F]Smoke (Red) [ModuleSmokeRed_F]Smoke (White) [ModuleSmokeWhite_F]Smoke (Yellow) [ModuleSmokeYellow_F]ZeusGame Master [ModuleCurator_F]Add Camera Area [ModuleCuratorAddCameraArea_F]Add Editable Objects [ModuleCuratorAddEditableObjects]Add Editing Area [ModuleCuratorAddEditingArea_F]Add Icon [ModuleCuratorAddIcon_F]Manage Addons [ModuleCuratorAddAddons_F]Manage Resources [ModuleCuratorAddPoints_F]Restrict Editing Around Players [ModuleCuratorAddEditingAreaPlayers_F]Set Attributes - Groups [ModuleCuratorSetAttributesGroup_F]Set Attributes - Markers [ModuleCuratorSetAttributesMarker_F]Set Attributes - Objects [ModuleCuratorSetAttributesObject_F]Set Attributes - Players [ModuleCuratorSetAttributesPlayer_F]Set Attributes - Waypoints [ModuleCuratorSetAttributesWaypoint_F]Set Camera Position [ModuleCuratorSetCamera_F]Set Costs - Modules [ModuleCuratorSetModuleCosts_F]Set Costs - Objects [ModuleCuratorSetObjectCosts_F]Set Costs - Soldiers & Vehicles [ModuleCuratorSetCosts_F]Set Costs (Default) [ModuleCuratorSetDefaultCosts_F]Set Costs (Side) [ModuleCuratorSetSideCosts_F]Set Editing Area Type [ModuleCuratorSetEditingAreaType_F]Set Editing Costs [ModuleCuratorSetCoefs_F]FunctionsConfigBIS_fnc_crewCountCuratorBIS_fnc_addCuratorAreaFromTriggerBIS_fnc_addCuratorIconBIS_fnc_curatorAttachObjectBIS_fnc_curatorAttributesBIS_fnc_curatorAutomaticBIS_fnc_curatorAutomaticPositionsBIS_fnc_curatorHintBIS_fnc_curatorObjectEditedBIS_fnc_curatorObjectPlacedBIS_fnc_curatorObjectRegisteredBIS_fnc_curatorObjectRegisteredTableBIS_fnc_curatorPingedBIS_fnc_curatorRespawnBIS_fnc_curatorSayMessageBIS_fnc_curatorVisionModesBIS_fnc_curatorWaypointPlacedBIS_fnc_drawCuratorDeathsBIS_fnc_drawCuratorLocationsBIS_fnc_drawCuratorRespawnMarkersBIS_fnc_exportCuratorCostTableBIS_fnc_forceCuratorInterfaceBIS_fnc_initCuratorAttributeBIS_fnc_isCuratorBIS_fnc_isCuratorEditableBIS_fnc_isForcedCuratorInterfaceBIS_fnc_listCuratorPlayersBIS_fnc_manageCuratorAddonsBIS_fnc_mirrorCuratorSettingsBIS_fnc_registerCuratorObjectBIS_fnc_removeCuratorIconBIS_fnc_removeDestroyedCuratorEditableObjectsBIS_fnc_setCuratorAttributesBIS_fnc_setCuratorCameraBIS_fnc_setCuratorVisionModesBIS_fnc_shakeCuratorCameraBIS_fnc_showCuratorAttributesBIS_fnc_showCuratorFeedbackMessageBIS_fnc_toggleCuratorVisionModeCuratorChallengesBIS_fnc_addCuratorChallengeBIS_fnc_completedCuratorChallengesCountBIS_fnc_curatorChallengeDestroyVehicleBIS_fnc_curatorChallengeFindIntelBIS_fnc_curatorChallengeFireWeaponBIS_fnc_curatorChallengeGetInVehicleBIS_fnc_curatorChallengeIlluminateBIS_fnc_curatorChallengeSpawnLightningBIS_fnc_finishCuratorChallengeBIS_fnc_formatCuratorChallengeObjectsBIS_fnc_manageCuratorChallengesEnvironmentBIS_fnc_setDateBIS_fnc_setFogBIS_fnc_setOvercastMapBIS_fnc_drawAOBIS_fnc_drawMinefieldsBIS_fnc_drawRespawnPositionsBIS_fnc_locationDescriptionMiscBIS_fnc_activateAddonsBIS_fnc_endMissionServerBIS_fnc_exportCfgGroupsBIS_fnc_isLoadingBIS_fnc_isUnitVirtualBIS_fnc_neutralizeUnitBIS_fnc_playEndMusicBIS_fnc_selectDiarySubjectBIS_fnc_setPPeffectTemplateMPBIS_fnc_sayMessageBIS_fnc_estimatedTimeLeftBIS_fnc_playMusicBIS_fnc_playSoundBIS_fnc_setObjectTextureObjectsBIS_fnc_initIntelObjectBIS_fnc_initVirtualUnitRespawnBIS_fnc_initRespawnBackpackVariablesBIS_fnc_getServerVariableBIS_fnc_setServerVariableMiscellaneousAdded: 2 Zeus music tracksAdded: Automatic initialization of mission parameters with "init" or "function" attribute present.Added: Predefined mission parameters:Admin debug consoleHourIndependents are friendly toTime limitTime of dayRespawn ticketsWeatherAdded: MenuPosition and MenuInventory respawn templates will now automatically respawn the player when he / she joins the game, letting him / her select a position and loadout.Added: Height is no longer ignored in respawn positions added using BIS_fnc_addRespawnPosition. When on building floors, players will respawn on the exact spot instead of around the building. When in the air, players will respawn parachuting down.Added: Calling BIS_fnc_endMission will now play a victory / loss music cue. This can be disabled using a new optional function parameter.Fixed: Align left and align center texts in HUDs for A-164 and To-199 planesFixed: The smoke module is not visible to clients on MP (http://feedback.arma3.com/view.php?id=18000)Fixed: Splendid camera didn't work well with UAVs and remotely controlled unitsFixed: Localization issues in GUI editorFixed: Deleting a task didn't remove its variable completelyFixed: Research House yellow arrow was floating in the airFixed: Bug in the shadows of the concrete rampFixed: 'Supports' menu in High Command lead to the wrong classFixed: Overall angle of lights for To-199 'Neophron'Fixed: Left and center aligns in HUDs of helicoptersFixed: Position of rockets on the Greyhawk / AbabilFixed: Rate of fire for the cannon of A-143 'Buzzard'Fixed: Sector flags were based on the faction of players' vehicles, not players themselves (e.g. a BLUFOR player capturing a sector in a stolen OPFOR vehicle resulted in the flag being OPFOR)Fixed: Camera of the Greyhawk / Ababil CAS variantsFixed: Range Officer moved to Men (Story) categoryFixed: Zero divisor error in particle hit effectsFixed: An issue with rocket launchers locking MRAPs incorrectlyFixed: An issue where players were unable to get into the gunner position of an armed OffroadFixed: Position of zeroing in the gunner's position of the OffroadFixed: Kajman helicopters no longer shoot rockets in pairsFixed: Small and cropped texts in armor opticsFixed: Stadium offset glitchesAdded: New get in and get out animation for the To-199 NeophronAdded: Stall, lights and anti-collision light indicators in the HUDs for A-164 and To-199 planesAdded: Opening cockpit and new instruments for To-199 'Neophron'Added: Details to the commander gun of the Slammer UPAdded: Debug console can now be made available for admins using new "DebugConsole" mission param (see https://community.bistudio.com/wiki/Arma_3_Mission_Parameters for more details)Added: When a respawn point at an altitude larger than 20m is added using BIS_fnc_addRespawnPosition, players will respawn in a parachuteAdded: Locking sounds for PCML so it is no longer mutedAdded: BIS_fnc_loop for code / function looping with timing and conditional controlAdded: BIS_fnc_runLater for code / function executing later, with timing and conditional controlAdded: Specific holders for NVG, binoculars and laser designatorUpdated: Offroad PhysX - lowered inertia, strengthened clutch, changed gearbox and engineUpdated: Ghost Hotel Gazebo visualsUpdated: Roadways and AI path-finding around the StadiumUpdated: Penetration materials on the small radar buildingUpdated: Cannons of BLUFOR and OPFOR CAS planes should now be strongerUpdated: Wipeout flight model with new parameters and reduced nose-drop issuesAdjusted scripts for animal color randomization to be more MP-friendlyMoved air intake switch threshold for Neophron from 50-70m to 10-25mOptimization of various particle effectsBIS_fnc_establishingShot: fixed viewing angle dependency on direction of camera movementBIS_fnc_establishingShot: Formatting of SITREP made consistent with campaign presentationBIS_fnc_addStackedEventHandler now supports custom parameters to be used as suggested: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc&p=2617251&viewfull=1#post2617251Increased the limit for the Strider's speed indicator (http://feedback.arma3.com/view.php?id=16472)Adjusted AoA of both CAS planesThe hint for flares is now correct for standard flare launchersThe Stadium has a new tower for commentatorsNew version of lamps have been added to the StadiumJet exhaust effects optimizationThe damage of various parts of vehicles has been made more distinguishable and dependent on the damage source (explosion vs shots)Increased indirect range radius of rocket launchers to increase the lethal radius of blasts around point of impact. This change improves especially the lethality of Anti-Personnel rockets (RPG HE, Titan AP).Dust effect while shooting handguns while prone addedSmoke effects for Blackfoot when heavily damaged addedUnified the amount of First Aid Kits available in support vehiclesRedesigned the AVTerminal UIFixed: Random flickering of rolling creditsThe camo pattern of the Neophron has been tweaked to be more suited for low-level flightRepaired glass sorting and window damaging for the TempestSet up proper hit values for 12.7mm APDS and SLAP ammunition to maintain their effectiveness against lightly armored targets. Also added proper costs for them.The Stadium decals are now properly covered by shadowsAdjusted pathways for the StadiumSome particle lights tweaked (mainly missiles)Greyhawk / Ababil UAVs have missiles / bomb controlled by the gunnerAltis has been tweakedhttp://feedback.arma3.com/view.php?id=17591http://feedback.arma3.com/view.php?id=18102http://feedback.arma3.com/view.php?id=17591http://feedback.arma3.com/view.php?id=18102Fuel signs on gas stations have been fixed in distant LODsGeometry of VTOL wreck has been fixedThe shadow of the cap with headphones has been fixedAT mine clusters for artillery have been loaded with proper AT minesPotential campaign spoilers:Handled the transition of gear from a scenario that is connected to more then one other scenario (e.g. Paradise Found > Status Quo and Game Over)Longer delays between music tracks in JukeboxesFixed: In Preventive Diplomacy there was a chance CAS support would engage the enemy without the player requesting its supportFixed: Moral Fiber: Failed Misison even though enemy armor was destroyed (http://feedback.arma3.com/view.php?id=18005)Fixed: In Moral Fiber point X-ray is considered cleared, even though enemy soldiers that can shoot the player are still presentFixed: Bingo Fuel: Cistern was being attacked by an armored vehicle while diverting fuelRemoved unnecessary briefingName definition for Showcase Fixed-wingsStatus QuoThe FPS in Athira was improved by trimming the composition and separating it into 2 compositionsThe car accident composition is now handled by FPS optimization routines as wellShouting ambient units were silencedEmpty groups are now correctly deleted when compositions are despawnedThe date and time in mission Intel fixed to be on par with cfgTimelineThe airport main doors are now opened and disabled, to prevent player closing the doors, which resulted in the reporter walking through closed doorsGame OverPlayer and his team made to be immortal when the scenario is finished (they could crash in their helicopter during the black out)Unused conversation deletedChanged channel from direct to side as Kerry can already be in a vehicle (and won't hear himself if in 3rd person view)Friendly and enemy aerial vehicles added (no ATGMs for enemies)AA launchers / AA teams at key points addedENGINE

ZEUSScripting Commands

activatedAddonsaddCuratorEditableObjectsaddCuratorAddonsaddCuratorCameraAreaaddCuratorEditingAreaaddCuratorPointsallCuratorsallowCuratorLogicIgnoreAreasassignCuratorcuratorAddonscuratorCameracuratorCameraAreacuratorCameraAreaCeilingcuratorCoefcuratorEditableObjectscuratorEditingAreacuratorEditingAreaTypecuratorPointscuratorRegisteredObjectscuratorRegisteredObjectscuratorSelectedcuratorWaypointCostgetAssignedCuratorLogicgetAssignedCuratorUnitobjectCuratorsopenCuratorInterfaceremoveAllCuratorAddonsremoveAllCuratorCameraAreasremoveAllCuratorEditingAreasremoveCuratorAddonsremoveCuratorCameraArearemoveCuratorEditableObjectsremoveCuratorEditingAreasetCuratorCameraAreaCeilingsetCuratorCoefsetCuratorEditingAreaTypesetCuratorWaypointCostshowCuratorCompassshownCuratorCompassunassignCuratorEvent Handlers

curatorFeedbackMessagecuratorGroupDoubleClickedcuratorGroupPlacedcuratorGroupSelectionchangedcuratorMarkerDeletedcuratorMarkerDoubleClickedcuratorMarkerEditedcuratorMarkerPlacedcuratorMarkerSelectionchangedcuratorObjectDeletedcuratorObjectDoubleClickedcuratorObjectEditedcuratorObjectPlacedcuratorObjectRegisteredcuratorObjectSelectionchangedcuratorPingedcuratorWaypointDeletedcuratorWaypointDoubleClickedcuratorWaypointEditedcuratorWaypointPlacedcuratorWaypointSelectionchangedFixed: Log warning message format caused a crash in rare casesFixed: CTD related to missing groupsFixed: Sound: Changed loop count from infinite to 1. Sample no longer needs to explicitly stop.Fixed: Sound: Update restarted sample positionFixed: Scripting command createUnit is now respecting height coordinate, but also places the object at the right heightFixed: Skipping changes when weather is synchronized from the serverFixed: Missing NULL test for AI (slight optimization)Fixed: Loading player profile when launching a Dedicated ServerFixed: Endless loop when a text is too large to fit into a multiline edit boxFixed: Time error scaling in MP gamesFixed: Broken multiline texts in CStatic and CEdit

Added: introduced script command isEqual (http://feedback.arma3.com/view.php?id=18089)Added: Custom icon for Logic side in diarySound: Enabled infinite looping for "loop" soundsSupport of UAV feed in description.ext (showUAVFeed with the same functionality as https://community.bistudio.com/wiki/Description.ext#showGPS)Weapon sway is now computed in more vertical mannerUAV Terminal map interaction has been enhancedIntel's TBB4 allocator updated to version 4.2u3Weapon switching happens after reloading of the current weapon is finishedOptimized animation movement parametersDisabled unit no longer track targetsDisabled units have more of their functions disabled (optimization)Possibility to set radius of loiter waypoints added

: : (Play) > (Multiplayer) > (LAN) > , .: (Play) > (Multiplayer) > > Ip- > .

coop-land.ru

Скачать торрент Arma 3 [v.1.60.136470] (2013) РС

krutor.org

Год выпуска: 12 сентября 2013Жанр: / Shooter), 3D, 1st Person, 3rd PersonРазработчик: Bohemia Interactive Издатель: Bohemia InteractiveИздатель в России: Бука Платформа: РСВерсия: 1.60.136470 Тип издания: RePackЯзык интерфейса: Русский, Английский, Французский, Немецкий и другиеЯзык озвучки: Английский.

Системные требования:ОС: Windows Vista SP2 или Windows 7 SP1 Процессор: Intel Core i3-2500 или AMD Phenom II X4 940 или лучше Память: 4 ГБ ОЗУ Графическая карта: NVIDIA GeForce GTX 560 или AMD Radeon HD 7750 с 1 ГБ видеопамяти или лучше DirectX®: 10 Жесткий диск: 20 ГБ свободного пространства (SSD/Hybrid HDD/SSHD) Звуковая карта: DirectX®-совместимая

Таблетка: Присутствует (3DM|ALI213)

Описание: Испытайте настоящий вкус боевых действий в массовой военной "песочнице". С обширным многообразием контента для одиночной и многопользовательской игры, с более чем 20 видами боевой техники и 40 видами оружия, а также с безграничными возможностями для создания контента, это лучшая военная игра для ПК. Аутентичная, разнообразная, открытая - Arma 3 отправляет вас на войну.

Особенности игры:

Алтис и Стратис
  • Разгромите противника на детализированном поле боя в открытом мире, занимающем более 290 км² островной территории в Средиземном море. От масштабных городов до покатых холмов - пересекаете ли вы пыльные равнины в танке, летите ли на транспортном вертолете над густым лесом или ведете бой в холмистой местности - острова Алтис и Стратис являются динамическими мирами, подходящими для ведения самых разнообразных боевых действий в игре.

    Оружие и боевая техника

  • Окунитесь в сражение в качестве пехотинца, управляйте бронированной техникой или взмойте под небеса на вертолете или истребителе. Проводите комбинированные атаки по воздуху, на суше и на море, располагая более чем 20 видами боевой техники, более 40 видами оружия, настраиваемым снаряжением с приспособлениями для ближнего и дальнего боя, а также различными типами экипировки под ваши потребности на поле боя. С богатым арсеналом, предоставляемым в ваше распоряжение, Arma 3 вводит вас в мир тактических возможностей.

    Одиночная игра

  • Следуйте перипетиям нелегкой службы капрала Бена Кэрри, волею судеб втянутого в вооруженный конфликт на Средиземном море, проходя три эпизода одной кампании: Выжить, Приспособиться, Победить. Погрузитесь в разнообразный геймплей Arma 3, проходя специально созданные показательные сценарии. Выполняйте учебные стрельбы, чтобы оттачивать свои стрелковые и прочие боевые навыки, и завершите свою тренировку в Arma 3 Bootcamp, воспользовавшись учебными материалами для одиночной и многопользовательской игры и специальными тренировками в виртуальной среде.

    Многопользовательская игра

  • Сражайтесь в режиме онлайн в массовой военной "песочнице", коей является Arma 3. Сформируйте группу и объединитесь против своего врага в многопользовательских сценариях по защите и захвату. Или окунитесь в один из многих популярных неофициальных игровых режимов, разработанных сообществом Arma 3. Опробуйте новый тип многопользовательской игры в Arma 3 Zeus, где Мастера Игры могут влиять на сражение других игроков в режиме реального времени.

    Создание контента

  • Начните сами творить с помощью интуитивно понятно редактора сценариев Arma 3 и мощных инструментов для создания модов. Наслаждайтесь платформой, наполненной контетом, созданным игроками, начиная от оружия и техники с измененными параметрами и заканчивая сценариями для одиночной игры и совершенно новыми режимами многопользовательской игры. Делитесь контентом в Arma 3 Steam Workshop и устанавливайте контент, созданный другими игроками, по щелчку мыши.

    Усовершенствованный движок

  • Наслаждайтесь новыми плавными анимациями на поле боя; почувствуйте разрушительную мощь сражений с улучшенным звуковым движком, новым Ragdoll-моделированием и боевой техникой с поддержкой физики PhysX™. Начиненный передовыми инновациями модифицируемый движок Real Virtuality™ 4 наделяет игру нового поколения серии Arma еще более потрясающей графикой, лучшим моделированием и обширнейшими игровыми пространствами.
  • Дополнения

  • Arma 3 Samples
  • Arma 3 Marksmen
  • Arma 3 DLC Bundle
  • Arma 3 Helicopters
  • Arma 3 Karts
  • Arma 3 Zeus
  • Arma 3 Tactical Guide
  • Arma 3 Maps
  • Arma 3 Soundtrack
  • Arma 3 Tools
  • Arma 3 Server
  • Особенности релиза:

    За основу создания взят Steam Release
  • Аудио и видео качество 100% (ничего не вырезано / ничего не перекодировано)
  • Запуск игры через ярлык на десктопе или через меню пуск
  • Для установки необходимо 512 Мб ОЗУ
  • Примерное время установки 3 минуты
  • Версия игры: 1.60.136470 (update)
  • Языки интерфейса и субтитров: Русский, Английский, Французский, Итальянский, Немецкий, Испанский, Польский, Португальский.
  • Релиз от Let'sРlay
  • Установка:

    1. Запустить setup.exe 2. Следовать инструкции инсталлятора 3. Играть

    TeamSpeak 3 / Arma 3 Server / Арма 3 Сервер

    Play Arma 3 on the Internet / Играть в Арма 3 по интернету

    Скачать Full ARMA3 V1.72 HotFix + Fix ( Клиент для игры в Арма 3 1.70 ХотФикс c аддонами)

    Скачать Fix Arma 3 1.72 HotFix ( Только для пиратки копируем в игру с заменой, Фикс, Кряк, No-Steam, No-CD, Crack, Fix )

    Запустить игру файлом START_XxX_x64.bat - Включены все дополнения и BattleyeИгра - Сетевая Игра - Браузер Сервера - ЛВС и выбираем сервер в из списка (Подключение прямое по IP блокирует список ЛВС удаляйте его)Игра - Сетевая Игра - Браузер Сервера - Подключение указать адрес сервера и порт (Стирайте адрес блокирует список ЛВС)

    Arma3.exe аддоны включать в ручную надо в настройках игры (Требует перезапуск игры)START_Battleye_x64.bat или x32 - Запуск игры arma3battleye.exe с бателайем

    Arma 3 Altis Life RPGСетевая игра - Удаленный - IP: В списке ЛВС смотрите адресс меняется-mod=

    Arma 3 Wasteland StratisСетевая игра - Удаленный - IP: В списке ЛВС смотрите адресс меняется-mod=

    TeamSpeak 3 Server XxXIP: arma3.ddns.netСкачать TeamSpeak 3 Client

    Настройка Arma 3 @Task_Force_RadioArma3\@Task_Force_Radio\teamspeak файлы которые нужно перетянуть на package_inst.exetask_force_radio.ts3_plugintask_force_radio_3.1Compat.ts3_pluginПереместить на файл в папке \TeamSpeak 3 Client\package_inst.exeПодключится к серверу Ts3 IP: arma3.ddns.netПри входе в игру вас перенесет в комнату TaskForceRadio и ник изменится в ТеамСпике 3 на ник профайла Арма 3 (Комната: TaskForceRadio , Пароль: 123)Скачать TeamSpeak 3

    Зависает на заставке Arma 3 ? Не включается даже ? Не запустились моды или аддоны ?1.Arma3.reg.fix.exe запустить в папке с игрой (Путь к игре должен быть на англ. С:\Русс№!*\ нельзя так)2.Установить фикс или хотфикс последний и удалите антивирус (Перезагрузка)

    Титан не захватывает цель ACE3Нужно изменить кнопку захвата цели TAB на кнопку T когда зашли на серверНастройки - Управление - Configure Addons - выбрать ACE3 Оружие - в самом низу Захват цели  (Удерживать) изменить на кнопку T

    Всем кто использовал старые версии Arma 3 удалите профили и настройки1.Удалить C:\Users\Имя пользователя\Documents\Arma 32.Удалить C:\Users\Имя пользователя\Documents\Arma 3 - Other Profiles3.Удалить C:\Users\Имя пользователя\AppData\Local\Arma 3 и AppData скрытая папка (Лог запуска клиента arma3_2015-05-20.rpt)

    Обязательные компоненты для игры в Арма 3 в папке с игрой установочные файлы есть.1. Arma3\_CommonRedist\DirectX\Jun2010\DXSETUP.exe2. Arma3\_CommonRedist\DotNet\4.5.1\NDP451-KB2872776-x86-x64-AllOS-ENU.exe3. Arma3\_CommonRedist\vcredist\20104. Arma3\_CommonRedist\vcredist\20125. Arma3\_CommonRedist\vcredist\2013 для x64 обязательно установить нужно x86

    Вас изгнали из игрыYou were kicked off the gameУдалите антивирусы и установите повторно последний ФиксНе поддерживается жесткий диск Model: ST******** (Используйте SSD диски)

    Изгнан из игрыБитый клиент или аддоны роз пакуйте повторно игру и все дополнения или моды

    Вас Изгнали из игры вовремя загрузки или после спавна в игреНе хватило времени для проверки подписи файлов почистить компьютер и проверить на вирусаЖесткие диски рекомендую почистить и дефрагменировать с исправлением ошибокДефрагментируйте диски и проверку делайте после каждого обновления и перед проверками удаляйте все ненужные файлы и не храните в памяти на игровом диске много информации файлов особенно OS Windows установлена

    Вы не можете играть/редактировать это задание, так как оно зависит от скачиваемого контента, который был удален. JS_LC_SU35, RHS_US_A2_Airimport, rhs_c_air. или другие файлы дополнений.Установите все дополнения в папку с игрой и заходите в игру через START_XxX_x64.bat с аддонами @AddonsXxX @RHSAFRF @RHSUSAF @ACEX @ACE3 @CBA_A3 @Task_Force_Radio все дополнения должны гореть зеленым цветом при выборе сервера.

    BattlEye: Unknown Game Version​Версию игры проверьте и установите последний HotFix

    BattlEye: Corrupted Data #2 - Windows 8 / 8.1 / 10Панель управления\Все элементы панели управления\Центр поддержки\Обслуживание\Параметры\Выбрать программы, исключаемые из отчета  Добавить в исключения arma3.exe

    Рекомендуемые системные требования для мультиплеера Arma 3 (Armed Assault 3)Windows Vista SP2, Windows 7 SP1, Windows 8, Windows 10Центральный процессор: Intel Core i5-2300, AMD Phenom II X4 940Объём RAM: 4 GBОбъём свободного места на HHD или SSD диске: 40 GBВидеокарта DirectX 10 и 11 с 1 GB видеопамяти: Nvidia GeForce GTX 560, AMD Radeon HD 7750Звуковая плата: DirectX® совместимая звуковая карта (встроенная)

     

    alqaeda.clan.su

    rutor.org :: Arma 3 [v 1.56] (2013) PC

    main-rutor.org

    ИНФОРМАЦИЯ:Год выпуска: 2013Жанр: Action, 3D, 1st Person, 3rd PersonРазработчик: Bohemia InteractiveИздательство: Bohemia InteractiveИздательство в России: БукаТип издания: RepackЯзык интерфейса: RUS|ENGЯзык озвучки: ENGТаблетка: Вшита (3DM|LumaEmu )СИСТЕМНЫЕ ТРЕБОВАНИЯ:✔ Операционная система: Windows Vista / 7 / 8✔ Процессор: Intel Dual Core с тактовой частотой 2.4 ГГц✔ Оперативная память: 2 Гб✔ Место на жестком диске: 14 Гб✔ Звуковое устройство: совместимое с DirectX 9.0с✔ Видеокарта: с 512 Mб видеопамяти (NVIDIA GeForce 8800 GT / ATI Radeon HD 3830)

    ОПИСАНИЕ:ARMA 3 — это новый виток в жанре тактических военных симуляторов от независимой студии Bohemia Interactive, создателей нашумевшей Operation Flashpoint. ARMA 3 впитала в себя все самое лучшее из предыдущих игр серии и привнесла множество инноваций. Новый физический движок позволит игроку с невиданной ранее реалистичностью управлять боевыми действиями. Новая модель поведения техники, широчайший спектр оружия, от уже ставших классическими M16 и AK74 до прототипов, еще не поступивших в широкое пользование, а так же долгожданная фанатами серии возможность плавать под водой. После нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!

    Особенности игры:

    - Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью. - Теперь появилась возможность погружаться под воду! - Разнообразие вооружений — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов. - Объединив все положительные качества предшественников, с эволюционно новым движком и возможностями, ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя. - Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий.

    Особенности репака:

    » Ничего не перекодировано / не вырезано » Пропатчено до версии - 1.56.134627 Полный список изменений на официальном сайте: https://dev.arma3.com/post/spotrep-00052 » Включает все вышедшие DLC: Helicopters, Karts, Zeus, Marksmen, Nexus » В папке установленной игры создал папку "Таблетки" в ней: таблетка LumaEmu, для игры в мультиплеер и на всякий случай от 3DM) » Установка 12 минут » Repack от xatab

    Разбиваем на 3хDVD5:

    1-DVD5: autorun.inf, setup.exe, data.bin 2-DVD5: data1.bin 3-DVD5: Redist/* data2.bin, data3.bin

    Скриншоты | повтор:

    СВОИ СКРИНШОТЫ: Торрент перезалит. Пропатчено до версии - 1.56.134627. Обновлено 20.02.2016 г.

    Скачать торрент Arma 3 [v 1.56] (2013) PC

    ИНФОРМАЦИЯ:Год выпуска: 2013Жанр: Action, 3D, 1st Person, 3rd PersonРазработчик: Bohemia InteractiveИздательство: Bohemia InteractiveИздательство в России: БукаТип издания: RepackЯзык интерфейса: RUS|ENGЯзык озвучки: ENGТаблетка: Вшита (3DM)СИСТЕМНЫЕ ТРЕБОВАНИЯ:✔ Операционная система: Windows Vista / 7 / 8✔ Процессор: Intel Dual Core с тактовой частотой 2.4 ГГц✔ Оперативная память: 2 Гб✔ Место на жестком диске: 14 Гб✔ Звуковое устройство: совместимое с DirectX 9.0с✔ Видеокарта: с 512 Mб видеопамяти (NVIDIA GeForce 8800 GT / ATI Radeon HD 3830)

    ОПИСАНИЕ:ARMA 3 — это новый виток в жанре тактических военных симуляторов от независимой студии Bohemia Interactive, создателей нашумевшей Operation Flashpoint. ARMA 3 впитала в себя все самое лучшее из предыдущих игр серии и привнесла множество инноваций. Новый физический движок позволит игроку с невиданной ранее реалистичностью управлять боевыми действиями. Новая модель поведения техники, широчайший спектр оружия, от уже ставших классическими M16 и AK74 до прототипов, еще не поступивших в широкое пользование, а так же долгожданная фанатами серии возможность плавать под водой. После нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!

    Особенности игры:

    - Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью. - Теперь появилась возможность погружаться под воду! - Разнообразие вооружений — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов. - Объединив все положительные качества предшественников, с эволюционно новым движком и возможностями, ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя. - Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий.

    Особенности репака:

    » Ничего не перекодировано / не вырезано » Пропатчено до версии - 1.56.134627 Полный список изменений на официальном сайте: https://dev.arma3.com/post/spotrep-00052 » Включает все вышедшие DLC: Helicopters, Karts, Zeus, Marksmen, Nexus » В папке установленной игры создал папку "Таблетки" в ней: таблетка LumaEmu, для игры в мультиплеер и на всякий случай от 3DM) » Установка 12 минут » Repack от xatab

    Разбиваем на 3хDVD5:

    1-DVD5: autorun.inf, setup.exe, data.bin 2-DVD5: data1.bin 3-DVD5: Redist/* data2.bin, data3.bin

    Скриншоты | повтор:

    СВОИ СКРИНШОТЫ: Торрент перезалит. Пропатчено до версии - 1.56.134627. Обновлено 20.02.2016 г.

    krutor.org

    Arma 3 [v 1.56] (2016) PC скачать торрент бесплатно

    Скачал сам?! Дай скачать другим, не уходи с раздачи!!!

    Год выпуска: 2013Жанр: Action, 3D, 1st Person, 3rd PersonРазработчик: Bohemia InteractiveИздательство: Bohemia InteractiveИздательство в России: БукаТип издания: RepackЯзык интерфейса: RUS|ENGЯзык озвучки: ENGТаблетка: Вшита (3DM|LumaEmu )

    Системные требованияОперационная система: Windows Vista / 7 / 8Процессор: Intel Dual Core с тактовой частотой 2.4 ГГцОперативная память: 2 ГбМесто на жестком диске: 14 ГбЗвуковое устройство: совместимое с DirectX 9.0сВидеокарта: с 512 Mб видеопамяти (NVIDIA GeForce 8800 GT / ATI Radeon HD 3830)

    Описание:ARMA 3 — это новый виток в жанре тактических военных симуляторов от независимой студии Bohemia Interactive, создателей нашумевшей Operation Flashpoint. ARMA 3 впитала в себя все самое лучшее из предыдущих игр серии и привнесла множество инноваций. Новый физический движок позволит игроку с невиданной ранее реалистичностью управлять боевыми действиями. Новая модель поведения техники, широчайший спектр оружия, от уже ставших классическими M16 и AK74 до прототипов, еще не поступивших в широкое пользование, а так же долгожданная фанатами серии возможность плавать под водой. После нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!

    - Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью.- Теперь появилась возможность погружаться под воду!- Разнообразие вооружений — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов.- Объединив все положительные качества предшественников, с эволюционно новым движком и возможностями, ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя.- Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий.

    » Ничего не перекодировано / не вырезано» Пропатчено до версии - 1.56.134627» Включает все вышедшие DLC: Helicopters, Karts, Zeus, Marksmen, Nexus» В папке установленной игры создал папку 'Таблетки' в ней: таблетка LumaEmu, для игры в мультиплеер и на всякий случай от 3DM)» Установка 12 минут» Repack от xatab

    1-DVD5: autorun.inf, setup.exe, data.bin 2-DVD5: data1.bin 3-DVD5: Redist/* data2.bin, data3.bin

    СВОИ СКРИНШОТЫ:

    Торрент перезалит. Пропатчено до версии - 1.56.134627. Обновлено 20.02.2016 г.

    Поиск торрент раздач, пожалуйста подождите!

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