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Open Rails - Download - Program

Installation Questions from the FAQ

Which platforms does Open Rails run on?

Open Rails works well on Windows PCs from Windows XP* onwards (including Windows 10). It does not work on Windows XBox, Windows Phone or non-Windows platforms.

* Windows XP requires Service Pack 3 (SP3).

32-bit or 64-bit Windows?

Open Rails is currently a 32-bit program that will run on either 32-bit Windows or 64-bit Windows. When run on a 64-bit Windows system there are some benefits as follows.

Programs compiled for 32-bit Windows are always limited to using a maximum of 2GB of memory. Many current PCs, especially 64-bit systems, have more than this. Fortunately it is possible to compile a program, for 64-bit systems only, which can use up to 4GB of memory and this is called a Large Address Aware (LAA) option. The downloads include both the usual version and the LAA version and you choose between them in the Options form.

What hardware does Open Rails require?

  • Processor : 2.0 GHz (32 or 64-bit)
  • Memory : minimum = 0.5 GB, recommended = 2 GB
  • Hard drive : 40 MB (but models require lots of space. The 6 routes in Microsoft Train Simulator require 1.4 GB)
  • Graphics Hardware : minimum = 128 MB dedicated video RAM with Pixel Shader 2.0, recommended = 256 MB RAM with Pixel Shader 3.0
  • Graphics Software : as provided by Windows. Open Rails currently uses DirectX® - version 9.0c
  • Sound : compatible with DirectX® - version 9.0c

Do I need Microsoft Train Simulator installed to use Open Rails?

You do not need Microsoft Train Simulator installed in order to use Open Rails.

When Microsoft Train Simulator is installed, then Open Rails can safely make use of all the Microsoft Train Simulator content as it does not change any Microsoft Train Simulator files.

Most non-Microsoft Train Simulator routes, activities and rolling stock make use of some Microsoft Train Simulator content, usually sound files, textures and cab interiors. If products designed for Microsoft Train Simulator are used on a PC with Open Rails but not Microsoft Train Simulator, then they are likely to work but some sounds and textures will be missing. Such files will be listed with warnings in the Open Rails log file.

How can I recognise add-on products for Microsoft Train Simulator that require Microsoft Train Simulator files?

Add-ons designed for Microsoft Train Simulator may rely on files from the Microsoft Train Simulator product. For instance:

  • Routes provided with an Install.bat file that copies shapes and textures from the routes on the Microsoft Train Simulator CDs.
  • Locomotives that re-use cabviews or sounds from the locomotives on the Microsoft Train Simulator CDs (see folder TRAINSET).
  • Rolling stock that have sound management (SMS) files that refer to wave files from the Microsoft Train Simulator CDs (see folder SOUND).

If I install Open Rails, will it change my Microsoft Train Simulator files?

No, Open Rails does not modify any Microsoft Train Simulator files.

Does Open Rails suppport RailDriver?

Yes; this cab controller from P.I.Engineering is suitable for Open Rails and support for it is built in to the simulator. Installation instructions are included in the installation download (and also from this webpage). Eric Conrad has posted a detailed review on his MSTS Roundhouse blog which provides valuable advice for using this product.

Does Open Rails report data back to its creators?

Not at the moment. Data on how Open Rails is used will be very helpful for the project but, if we wish to collect usage data, we will inform you beforehand and you will always be able to opt out.

Recent Code Changes

    
  • X3962 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment to coal usage calculations
  • X3961 Bug fix for https://bugs.launchpad.net/or/+bug/1724381 Out of proportion cab images when switching between widescreen and normal cabs.

See more code changes

Installation Guides

Note: No installation is necessary and multiple versions of Open Rails can co-exist in different folders.

Updater

The built-in updater checks this website for new updates once per day. The testing version is updated once per week, usually on Friday around 7pm UK time.

Unstable Version

To support development, the latest unstable version is also available, which is updated as and when we make changes to it. Previous unstable versions are available. The unstable versions are more likely to contain serious bugs and are only recommended for users wishing to help with Open Rails development.

www.openrails.org

Open Rails - Download - Changes

This is a list of all the code changes since the last stable version. Those since the previous testing version are highlighted.

    
  • X3962 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment to coal usage calculations
  • X3961 Bug fix for https://bugs.launchpad.net/or/+bug/1724381 Out of proportion cab images when switching between widescreen and normal cabs.
  • X3960 This is to resubmit the X3958 levelcrossing fix which was reverted because of issues.
  • X3959 Revert "The crossing fix I performed in X3774 basically broke the static consist process and I missed this. As of now, all has been fixed and tested." because it fails to compile
  • X3958 The crossing fix I performed in X3774 basically broke the static consist process and I missed this. As of now, all has been fixed and tested.
  • X3957 In the Drop off wagon at location event, the completion status has been marked as completed once the car and player train enters the siding location. This not correct. Per MSTS, the completion status is now marked completed after the selected cars have been disconnected from the player train. http://www.elvastower.com/forums/index.php?/topic/30949-the-message-will-not-be-displayed-when-the-car-is-disconnected/page__gopid__226418#entry226418
  • X3956 Blueprint https://blueprints.launchpad.net/or/+spec/mouse-control-for-3d-cabs : control string not displayed if control confirmations suppressed.
  • X3955 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - added ability to determine external temperatures based upon world latitude
  • X3954 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - Corrected problem with Resume introduced in #3953
  • X3953 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - ported steam heating code so that it works on diesel locomotives (typically through a steam heating boiler)
  • X3952 Blueprint https://blueprints.launchpad.net/or/+spec/mouse-control-for-3d-cabs Mouse control for 3D cabs.
  • X3951 Further improvement for bug fix https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode.
  • X3950 Further fix for https://bugs.launchpad.net/or/+bug/1716133 AI train passes terminal buffer signal.
  • X3949 Bug fix forhttps://bugs.launchpad.net/or/+bug/1716206 When speed not exactly at 0 train can't return to static.
  • X3948 Bug fix for https://bugs.launchpad.net/or/+bug/1716133 AI train passes terminal buffer signal.
  • X3947 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - stops error message if a special effect entry is not a defined OR parameter
  • X3946 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment of a small problem introduced in #3942
  • X3945 Bug fix for https://bugs.launchpad.net/or/+bug/1716130 AI train starts too early with WP and station stop.
  • X3944 Bug fix for https://bugs.launchpad.net/or/+bug/1716107 In activities AI trains don't stop near terminal buffer.
  • X3943 Bug fix for https://bugs.launchpad.net/or/+bug/1716103 Object reference not set to an instance of an object at Orts.Simulation.ActivityTaskPassengerStopAt.NotifyEvent.
  • X3942 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - minor adjustment to manual firing code
  • X3941 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment to manual firing code
  • X3940 Improvement to bug fix https://bugs.launchpad.net/or/+bug/1712670 Trackside camera doesn't allow some movements.
  • X3939 Further upgrade of blueprint https://blueprints.launchpad.net/or/+spec/runtime-correction-of-eng-params referring to dynamic brake parameters.
  • X3938 Added to manual info about where to insert additional parameters in .trk file (see https://bugs.launchpad.net/or/+bug/1714568 ).
  • X3937 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - added additional steam/smoke effects - moved some code into wagon from the relevant locomotive files.
  • X3936 https://bugs.launchpad.net/or/+bug/1712792 - corrected issue in instances where intakepoint is not required in FreightAnimationsContinuous
  • X3935 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - Adjustments to AI Fireman
  • X3934 Partial bug fix for https://bugs.launchpad.net/or/+bug/1629635 Original MSTS Engine Acela HHP-8 has no brakeforce after 15s.
  • X3933 Small bug fix for https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode referring to vertical gauges with pointer.
  • X3931 Upgrade of blueprint https://blueprints.launchpad.net/or/+spec/runtime-correction-of-eng-params Runtime correction of faulty .eng parameters.
  • X3930 Bug fix for https://bugs.launchpad.net/or/+bug/1712751 The calculation of the dynamic brake table is wrong.
  • X3929 Bug fix for https://bugs.launchpad.net/or/+bug/1712670 Trackside camera doesn't allow some movements.
  • X3928 Bug fix for https://bugs.launchpad.net/or/+bug/1711972 Absence of locomotive acceleration sound and wagon sounds in multiplayer.
  • X3927 Final major bug fix for https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode.
  • X3926 Corrected issue reported in http://www.elvastower.com/forums/index.php?/topic/30745-how-different-versions-or-handle-np-w-class/ The path that leads to this fix is V3320, V3492 and this submission.
  • X3925 Further fix for https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode.
  • X3923 Update for German locales (part 4 of 4)
  • X3922 Reverting unadvertent change made to WatchdogProcess.cs in x.3920.
  • X3921 Update for German locales (part 3 of 4)
  • X3920 Further generalization of bug fix https://bugs.launchpad.net/or/+bug/1710711 .
  • X3919 (Minor) Update for German locales (part 2 of 4)
  • X3918 First generalization for bug fix https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode.
  • X3917 Bug fix for https://bugs.launchpad.net/or/+bug/1710711 World view within cabview is not correctly aligned in widescreen mode.
  • X3916 Update for German locales (part 1 of 4)
  • X3915 Bug fix for https://bugs.launchpad.net/or/+bug/1710340 AI train brakes continuously hiss.
  • X3914 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - turn off debug code left on.
  • X3913 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment to AI fireman (pressureratio)
  • X3912 Temporary (maybe) bug fix for https://bugs.launchpad.net/or/+bug/1709543 When restoring in explore more signals stay red .
  • X3911 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - add keys to allow AI fireman to be started and stopped, ie override the AI Fireman
  • X3908 Bug fix for https://bugs.launchpad.net/or/+bug/1708269 AI train passes red signal in multiplayer (x.3907).
  • X3907 Bug fix for https://bugs.launchpad.net/or/+bug/1707358 Wipers can't be operated by mouse.
  • X3906 Improved operation of mouse in blueprint https://blueprints.launchpad.net/or/+spec/cab-radio Cab radio.
  • X3905 Bug fix for https://bugs.launchpad.net/or/+bug/1706385 Dynamic track not displayed correctly.
  • X3904 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjust IHP calculation, change injector input sequence, add command keys for AI Fire control
  • X3903 Manual updated with description of Cab radio feature.
  • X3902 Basic implementation of blueprint https://blueprints.launchpad.net/or/+spec/cab-radio Cab radio.
  • X3901 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - update code in regards to injectors and ihp + bug identified - http://www.elvastower.com/forums/index.php?/topic/27773-how-to-set-tractive-effort-and-such-with-orts-in-the-eng-file/page__view__findpost__p__222382
  • X3900 Bug fix for Crash when curveswitch sound not present.
  • X3899 Update French locales and POT files
  • X3898 Bug fix for https://bugs.launchpad.net/or/+bug/1703756 Spawned cars sink into terrain.
  • X3897 Bug fix for https://bugs.launchpad.net/or/+bug/1703376 Unload rate not working.
  • X3896 Corrected and integrated description of animations for unloading pickups and wagons.
  • X3895 Fix bug introduced in x.3894, see http://www.elvastower.com/forums/index.php?/topic/28616-multiplayer-open-rails/page__view__findpost__p__222098 .
  • X3894 Bug fix for https://bugs.launchpad.net/or/+bug/1702009 I can not see the diesel locomotive smoke of other players in Multiplayer mode
  • X3893 Separate two signals on same location (e.g. backface signal( to be able to get both trItem numbers
  • X3892 Update of manual for https://blueprints.launchpad.net/or/+spec/walking-people .
  • X3891 Blueprint https://blueprints.launchpad.net/or/+spec/walking-people Walking people.
  • X3890 Bug fix for https://bugs.launchpad.net/or/+bug/1702340 Same sound trigger is used for external light and cab light.
  • X3889 Fix incorrect error message in Timetable Editor build script
  • X3886 Add new contributed program DataValidator
  • X3885 Bug fix for https://bugs.launchpad.net/or/+bug/1701706 AI train doesn't join player train.
  • X3884 Temporary bug fix for https://bugs.launchpad.net/or/+bug/1701186 After a SPAD it's impossible to exit from emergency braking.
  • X3883 Bug fix for https://bugs.launchpad.net/or/+bug/1699589 Reference to an empty TrackShape block causes crash.
  • X3882 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - finish moving steam heat controller to locomotive and initial release of visual effects
  • X3881 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - additional code rearrangement + bug fix - http://www.elvastower.com/forums/index.php?/topic/30413-same-problem-with-dbhp-display-on-steam-engines/
  • X3880 Resolves a problem with engines send to a pool, see http://www.elvastower.com/forums/index.php?/topic/30397-engines-sent-to-pool-gather-together/page__view__findpost__p__220900
  • X3879 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - turnoff trace statement inadvertently left on.
  • X3878 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - code rearrangement for steam generator effects + fix for MotiveForce not zero at zero throttle (http://www.elvastower.com/forums/index.php?/topic/30392-steamer-accelerates-despite-direction-and-regulator-is-at-zero/)
  • X3877 Bug fix for https://bugs.launchpad.net/or/+bug/1698141 In Activity mode during pre-update AI speed is not controlled well.
  • X3876 Solves a problem introduced in version 3863 when a train is approaching a waiting point, see http://www.elvastower.com/forums/index.php?/topic/30326-update-timetable-mode-signalling/page__view__findpost__p__220869.
  • X3875 Further update for problems found after version 3863, see http://www.elvastower.com/forums/index.php?/topic/30326-update-timetable-mode-signalling/page__view__findpost__p__220809.
  • X3874 Bug fix for https://bugs.launchpad.net/or/+bug/1696086 When signal is STOP OR displays in CabSignalDisplay aspect for STOP_AND_PROCEED.
  • X3873 Bug fix for https://bugs.launchpad.net/or/+bug/1695915 Throttle position not shown in autopilot mode.
  • X3872 Second part of bug fix for https://bugs.launchpad.net/or/+bug/1695901 Station stop list managed incorrectly with train switchings.
  • X3871 Partial bug fix for https://bugs.launchpad.net/or/+bug/1695901 Station stop list managed incorrectly with train switchings.
  • X3870 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - corrected calculation problem with DBHP introduced
  • X3869 Bug fix for https://bugs.launchpad.net/or/+bug/1695082 Station platforms aren't replaced in passing paths.
  • X3868 Bug fix for https://bugs.launchpad.net/or/+bug/1695013 AI trains deceleration starts too early after x3863.
  • X3867 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - turn off debug code left on
  • X3866 Bug fix for https://bugs.launchpad.net/or/+bug/1694822 Wrong holding signal selected at station stops.
  • X3865 Correction for two small errors accidently introduced in version 3863.
  • X3864 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustments to compound locomotive
  • X3863 Update for timetable mode and signalling, see http://www.elvastower.com/forums/index.php?/topic/30326-update-timetable-mode-signalling/page__view__findpost__p__220170
  • X3862 http://www.elvastower.com/forums/index.php?/topic/30311-updater-aborts/ Bug fix for updater deleting temporary files when an error occurs.
  • X3861 Bug fix for https://bugs.launchpad.net/or/+bug/1693686 In manual mode also sections beyond other train are reserved.
  • X3860 Bug fix for https://bugs.launchpad.net/or/+bug/1693680 Incorrect waiting point management after exiting from suspended state.
  • X3859 Bug fix for https://bugs.launchpad.net/or/+bug/1693678 Incorrect waiting point timing after resuming.
  • X3858 Bug fix for https://bugs.launchpad.net/or/+bug/1692483 TRACTION_BRAKING is not correctly scaled.
  • X3857 Bug fix for https://bugs.launchpad.net/or/+bug/1692238 LOAD_METER is not correctly scaled.
  • X3856 Bug fix for https://bugs.launchpad.net/or/+bug/1691251 Tractive effort bar not showing.
  • X3855 Bug fix for https://bugs.launchpad.net/or/+bug/1692226 In cabviews leftward horizontal bars move vertically.
  • X3854 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjusted Boiler Efficiency defaults and corrected some errors in compound locomotive
  • X3853 http://www.elvastower.com/forums/index.php?/topic/22890-f6-display-intenisty/ Display sidings, train, and car labels only up to 500m (platforms still 1000m). Use orange for sidings to differentiate from platforms.
  • X3852 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment to how MEP (indicator diagram) is calculated.
  • X3851 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - added code to steam module for calculation of grate limit, other minor adjustments
  • X3850 http://www.elvastower.com/forums/index.php?/topic/22890-f6-display-intenisty/ Added messages when switching train/car labels, same as station/siding labels.
  • X3849 http://www.elvastower.com/forums/index.php?/topic/22890-f6-display-intenisty/ Bug fix for blending on station/siding labels. Additionally made train/car labels behave the same as station/siding labels.
  • X3848 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjusted code to allow more monitoring parameters
  • X3847 https://blueprints.launchpad.net/or/+spec/station-label-intensity Vary alpha intensity of label backdrop as well as text.
  • X3846 Fix for bug https://bugs.launchpad.net/or/+bug/1684020, use summer texture if seasonal texture is not available.
  • X3845 Bug fix for https://bugs.launchpad.net/or/+bug/1688205 Distant mountains aren't shown with MSTS environments.
  • X3844 Bug fix for https://bugs.launchpad.net/or/+bug/1687895 In Multiplayer horn of remote trains is not heard.
  • X3843 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjusted default values
  • X3842 Bug fix for https://bugs.launchpad.net/or/+bug/1687264 Brakepipe is loosing the pressure with activated bleed valve.
  • X3841 http://www.elvastower.com/forums/index.php?/topic/27463-shortcuts-in-trains/page__view__findpost__p__191433 Bug fix for warning loading 2-value freight animations
  • X3840 Skymesh modifications to correct tiling errors.
  • X3839 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - corrected issue introduced in #3836 - http://www.elvastower.com/forums/index.php?/topic/29799-steam-effects-for-diesel-locomotives-and-passenger-cars/
  • X3838 Enabled cloud dome with correct uv tiling.
  • X3837 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustment of some default values for steam locomotives
  • X3836 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - moved steam heat controller to locomotive for access by all locomotives, and added an initial generator exhaust for diesel locomotive
  • X3835 Removed warning messages for file ingame.sms introduced with bug fix https://bugs.launchpad.net/or/+bug/1683120
  • X3834 Bug fix for https://bugs.launchpad.net/or/+bug/1685916 Signal/WP deadlock.
  • X3833 Simple bug fix for resume exceptions not containing the complete stack.
  • X3832 https://blueprints.launchpad.net/or/+spec/station-label-intensity Increase label distance to 1km and vary intensity more clearly than colour.
  • X3831 https://blueprints.launchpad.net/or/+spec/station-label-intensity Vary station label intensity by distance. Patch by mbm_OR.
  • X3830 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - minor adjustment of log parameters
  • X3829 Bug fix for https://bugs.launchpad.net/or/+bug/1683120 Crash when trigger type not applicable to .sms file
  • X3828 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - adjustments to data log and superheat
  • X3827 https://blueprints.launchpad.net/or/+spec/steam-code-adjustment - initial code release - added ability to record key performance data @ 5mph intervals, user selectable
  • X3826 Bug fix for https://bugs.launchpad.net/or/+bug/1682183 System.ArgumentOutOfRangeException at Orts.Simulation.AIs.AITrain.UpdateStationState (x.3823).
  • X3825 Small fix to improve appearance of cloud layer.
  • X3824 Implements correct tiling of MSTS skies.
  • X3823 Bug fix for https://bugs.launchpad.net/or/+bug/1680533 It is impossible to reset a TCS emergency in explorer mode.
  • X3822 Bug fix for https://bugs.launchpad.net/or/+bug/1678304 Alpha bit number not loaded correctly.
  • X3821 New bug fix for https://bugs.launchpad.net/or/+bug/1670144 Forest trees above tunnels are deleted.
  • X3820 Blueprint https://blueprints.launchpad.net/or/+spec/conditional-load-of-day-textures Conditional load of day textures. OR manual update.
  • X3819 Provisionally revert changes of release 3814.
  • X3817 https://blueprints.launchpad.net/or/+spec/steam-generator-effects - preparation for adding steam generator effects
  • X3815 https://blueprints.launchpad.net/or/+spec/variable-mass - Correct problem with copying multiple locomotives if freight animation present
  • X3814 Bug fix for https://bugs.launchpad.net/or/+bug/1670144 Forest trees above tunnels are deleted.
  • X3813 Bug fix for https://bugs.launchpad.net/or/+bug/1670138 Penalty lights aren't activated when emergency activated manually.
  • X3812 Reverting changes made to method "setSignalDefaultNextSignal", see bug report https://bugs.launchpad.net/or/+bug/1669754.
  • X3811 https://blueprints.launchpad.net/or/+spec/variable-mass - update manual for physics variation with load.
  • X3810 https://blueprints.launchpad.net/or/+spec/variable-mass - corrected problem with drive wheel weight not initialising correctly
  • X3809 https://blueprints.launchpad.net/or/+spec/variable-mass - added additional freight types + added treatment for ORTSTrackGauge similar to RigidWheelbase
  • X3808 Bug 1668610 - fix extra block consumption due to EndOfBlock API
  • X3807 https://bugs.launchpad.net/or/+bug/1606021 The vigilance alarm sound is now active when the vigilance monitor state is emergency
  • X3806 Bug fix for https://bugs.launchpad.net/or/+bug/1667906 System.ArgumentOutOfRangeException at Orts.Simulation.Physics.Train.TCSubpathRoute.GetDistanceAlongRoute (Crash when passing red signal).
  • X3805 Manual updated for blueprints "Exclude trees from being placed on roads" and "User definable sound attenuation factor in cab and passenger views".
  • X3804 Bug fix for https://bugs.launchpad.net/or/+bug/1667087 Wrong external sound volume attenuation.
  • X3803 https://blueprints.launchpad.net/or/+spec/variable-mass - corrected problem with static freight animations on locomotives
  • X3802 http://www.elvastower.com/forums/index.php?/topic/29906-ortsrigidwheelbase-two-numbers-expected/ - don't show warning when only one distance used in ORTSRigidWheelBase
  • X3801 Blueprint https://blueprints.launchpad.net/or/+spec/user-definable-sound-attenuation-factor User definable sound attenuation factor in cab and passenger views.
  • X3800 Blueprint https://blueprints.launchpad.net/or/+spec/optionally-remove-forest-trees-from-roads Exclude trees from being placed on roads.
  • X3799 https://bugs.launchpad.net/or/+bug/1473986 - fix for invalid TrItemIds in source regions
  • X3798 Bug fix for https://bugs.launchpad.net/or/+bug/1665747 Sunrise and sunset in southern hemisphere.
  • X3797 https://bugs.launchpad.net/or/+bug/1664703 - fixed issue with cylinder cock steam effects not displaying
  • X3796 https://blueprints.launchpad.net/or/+spec/variable-mass - corrected issue with tender leading the locomotive not being recognised
  • X3795 https://blueprints.launchpad.net/or/+spec/variable-mass - add locomotive load physics variation
  • X3794 Manual updated with short description of night version of 3D cab.
  • X3793 Bug fix for https://bugs.launchpad.net/or/+bug/1663934 3DCab night textures not activated in tunnels.
  • X3792 Bug fix for https://bugs.launchpad.net/or/+bug/1663842 Overhead wire not displayed correctly above A1tFrog6dLft.s .
  • X3791 Bug fix for https://bugs.launchpad.net/or/+bug/1663655 Entering tunnel OR switches from 2Dcab to 3Dcab.
  • X3790 First bug fix for https://bugs.launchpad.net/or/+bug/1663642 3DCab night texture not loaded when Conditional load of night textures checked.
  • X3789 Manual update for Automatic curve squeal sound.
  • X3788 Blueprint https://blueprints.launchpad.net/or/+spec/automatic-curve-squeal-sound Automatic curve squeal sound. Basic feature implemented.
  • X3787 Bug fix for https://bugs.launchpad.net/or/+bug/1663352 TrackViewer won't load route.
  • X3786 Bug fix for https://bugs.launchpad.net/or/+bug/1663322 Crash in track debug window.
  • X3785 https://bugs.launchpad.net/or/+bug/1662443 - fixed steam locomotive code so that if a tender is required, the locomotive must have one connected.
  • X3784 Bug fix for https://bugs.launchpad.net/or/+bug/1662100 Raildriver always shows mph on its LED display. Fix provided by M. Roth.
  • X3783 https://blueprints.launchpad.net/or/+spec/variable-mass - add aux water tender load physics variation
  • X3782 https://blueprints.launchpad.net/or/+spec/variable-mass - added steam tender load physics variation
  • X3781 Updated manual with documentation about Open/close doors on AI trains https://blueprints.launchpad.net/or/+spec/open-close-doors-on-ai-trains .
  • X3780 Open/close doors on AI trains https://blueprints.launchpad.net/or/+spec/open-close-doors-on-ai-trains .
  • X3779 Bug fix for https://bugs.launchpad.net/or/+bug/1661817 Car operations window closes without player command.
  • X3778 Bug fix for https://bugs.launchpad.net/or/+bug/1661680 Push-pull trains don't follow a correct station sequence.
  • X3777 https://blueprints.launchpad.net/or/+spec/variable-mass - load animation physics for static and continuous animation wagons added
  • X3776 Steam Model reference documentation adjusted to reflect the fact that most parameters are in the manual.
  • X3775 Documents incorporated into manual
  • X3774 https://bugs.launchpad.net/or/+bug/1659184 First major issue involved multiple activation of crossings attached to the same road when using static consists. Secondary issue involved static cars parked in industry sidings within proximity of crossing. Thanks goes to Joseph for his help.
  • X3773 https://blueprints.launchpad.net/or/+spec/variable-mass - preparing inputs for variable load physics
  • X3772 Documentation for switch track sound feature added in manual.
  • X3771 Blueprint Automatic switch sounds when trains pass over https://blueprints.launchpad.net/or/+spec/automatic-switch-track-sound .
  • X3770 Bug fix for https://bugs.launchpad.net/or/+bug/1659880 In a specific case restore on turntable does not work correctly.
  • X3769 Updated manual with documentation for transfertables.
  • X3768 Implementation of operating transfertables, https://blueprints.launchpad.net/or/+spec/transfer-tables .
  • X3767 Bug fix for https://bugs.launchpad.net/or/+bug/1657359 Pickup fill rate as defined in .w file is not taken into consideration.
  • X3766 Updater: Fix for "Directory not empty" error on updates. http://www.elvastower.com/forums/index.php?/topic/29756-a-different-update-issue/

www.openrails.org

Open Rails - Learn - Frequently Asked Questions (FAQ)

General Questions

What is Open Rails?

Open Rails is a train simulator project compatible with Microsoft's Train Simulator product.

Is Open Rails freeware? Is there a downloadable version available?

Yes. A variety of downloads are available here.

Is Open Rails just an improved version of Microsoft Train Simulator?

Open Rails is not an improvement to Microsoft Train Simulator, but a complete new simulator that can use Microsoft Train Simulator routes, activities, consists and train sets. At installation, Open Rails looks for Microsoft Train Simulator entries in the Windows registry to locate any Microsoft Train Simulator files on your computer. It will offer to use them in the simulation.

The Open Rails simulator operates train services independently of Microsoft Train Simulator and without running any Microsoft Train Simulator code. Currently you must use the Microsoft Train Simulator Route Editor to build new routes, but we intend to develop our own Route Editor.

Can I use my collection of Microsoft Train Simulator locomotives and rolling stock with Open Rails?

The short answer is 'yes', but with some limitations around cab controls and gauges. Everything else should work very similar to Microsoft Train Simulator.

Can I use my collection of Microsoft Train Simulator routes with Open Rails?

The short answer is 'yes'.

Can I use my collection of Microsoft Train Simulator activities with Open Rails?

The answer is "Yes", though the signaling in Open Rails and performance of AI (computer-driven) trains is more rigorous and some activities may need adjusting.

Does Open Rails improve the performance of Microsoft Train Simulator?

No, Open Rails has no effect on the performance of Microsoft Train Simulator. Open Rails is a completely new simulator. With suitable hardware, most users running Microsoft Train Simulator routes and consists in Open Rails see significantly higher frames per second (FPS) because the Open Rails simulator uses modern graphics cards (GPUs) effectively. Loading times are much reduced and larger routes can be accommodated.

Will Open Rails make my Microsoft Train Simulator routes and trains look better?

Microsoft Train Simulator displays textures as 16-bit color even though most are stored as 24 or 32-bit ACE files. Therefore, the foundation is there to support these higher bit textures. Open Rails may also provide better lighting effects and texture effects which gives a better view of the current Microsoft Train Simulator models.

Will Open Rails improve my frame rates, decrease stuttering, make my Microsoft Train Simulator content look better or improve the lighting?

The point of Open Rails is not just better frame rates or display colors, but those are common side effects. Open Rails is more about the future!

Do I need Microsoft Train Simulator to run Open Rails?

No. However Open Rails does not yet have a route editor or an activity editor, so you cannot build your own routes and activities.

Are there any routes available for Open Rails that do not need Microsoft Train Simulator?

Most free and payware routes are packaged as add-ons to Microsoft Train Simulator and many locos make use of sound and cabview files from Microsoft Train Simulator.

Some Australian routes (New South Wales) have been packaged to work just with Open Rails:

Technical Questions

What computer specs do I need to run Open Rails?

In general, Open Rails currently requires a higher hardware specification than Microsoft Train Simulator, especially with regard to video cards (GPUs). Community members have Open Rails running on Windows XP, Vista, Windows 7 and 8 operating systems. Some Open Rails users, however, have reported difficulties with low frame rates (FPS) especially on laptops with onboard video because of the demands Open Rails places on the GPU.

The latest system and software requirements are shown below.

Does Open Rails achieve higher FPS by giving the graphics card more of the work in rendering the graphics?

Yes, Open Rails makes fewer demands on the CPU for processing information and rendering the graphics. The GPU and CPU now share these functions.

Why does my train operate differently in Open Rails?

With the current release, Open Rails software has implemented our first phase of independent physics for diesel, diesel electric, electric and steam engines. This more sophisticated physics model incorporates ground-breaking inertia and traction motor loading, plus wheel-slipping equations that more realistically model train physics. As a result, you may experience slower acceleration and longer stopping distances compared to Microsoft Train Simulator.

Why don't I see distant mountains?

Distant mountains, being demanding, were implemented only as an option in v0.9. Please tick the checkbox in Menu > Options > Experiment > Show Distant Mountains.

How do I change my view?

You can move about in the route and locomotive in Open Rails with several camera views. The F1 key assignment window details all the views available in Open Rails. In current version of the Open Rails software, you can do more than Microsoft Train Simulator with BIN.

The #4 camera (trackside) automatically jumps as the train passes. Use the #8 key to "unlock" the #4 camera to a fixed view, which is movable like all the other cameras. Then just press the #4 key to jump to the next automatic viewpoint.

Use the #8 key to navigate the free camera to any viewpoint. Then use Shift+8 to return to a previous viewpoint.

You can view other (AI) trains using Alt-9.

Does Open Rails have working signals?

The Open Rails team has implemented a comprehensive and robust signal system which is detailed in the manual.

What should I do if I find problems, issues or stuff not working with Open Rails?

Open Rails is a constantly evolving project that runs on volunteer participation. Please feel free to post questions and comments about Open Rails on the forums. The Open Rails team monitors these forums daily.

What's the graphic engine in Open Rails?

Open Rails currently uses Microsoft XNA technology to display its environment. The XNA technology was developed by Microsoft specifically for computer gaming.

What about a route editor for Open Rails?

An Open Rails route editor is a key element of the project and identified in our project roadmap.

Installation Questions

Which platforms does Open Rails run on?

Open Rails works well on Windows PCs from Windows XP* onwards (including Windows 10). It does not work on Windows XBox, Windows Phone or non-Windows platforms.

* Windows XP requires Service Pack 3 (SP3).

32-bit or 64-bit Windows?

Open Rails is currently a 32-bit program that will run on either 32-bit Windows or 64-bit Windows. When run on a 64-bit Windows system there are some benefits as follows.

Programs compiled for 32-bit Windows are always limited to using a maximum of 2GB of memory. Many current PCs, especially 64-bit systems, have more than this. Fortunately it is possible to compile a program, for 64-bit systems only, which can use up to 4GB of memory and this is called a Large Address Aware (LAA) option. The downloads include both the usual version and the LAA version and you choose between them in the Options form.

What hardware does Open Rails require?

  • Processor : 2.0 GHz (32 or 64-bit)
  • Memory : minimum = 0.5 GB, recommended = 2 GB
  • Hard drive : 40 MB (but models require lots of space. The 6 routes in Microsoft Train Simulator require 1.4 GB)
  • Graphics Hardware : minimum = 128 MB dedicated video RAM with Pixel Shader 2.0, recommended = 256 MB RAM with Pixel Shader 3.0
  • Graphics Software : as provided by Windows. Open Rails currently uses DirectX® - version 9.0c
  • Sound : compatible with DirectX® - version 9.0c

Do I need Microsoft Train Simulator installed to use Open Rails?

You do not need Microsoft Train Simulator installed in order to use Open Rails.

When Microsoft Train Simulator is installed, then Open Rails can safely make use of all the Microsoft Train Simulator content as it does not change any Microsoft Train Simulator files.

Most non-Microsoft Train Simulator routes, activities and rolling stock make use of some Microsoft Train Simulator content, usually sound files, textures and cab interiors. If products designed for Microsoft Train Simulator are used on a PC with Open Rails but not Microsoft Train Simulator, then they are likely to work but some sounds and textures will be missing. Such files will be listed with warnings in the Open Rails log file.

How can I recognise add-on products for Microsoft Train Simulator that require Microsoft Train Simulator files?

Add-ons designed for Microsoft Train Simulator may rely on files from the Microsoft Train Simulator product. For instance:

  • Routes provided with an Install.bat file that copies shapes and textures from the routes on the Microsoft Train Simulator CDs.
  • Locomotives that re-use cabviews or sounds from the locomotives on the Microsoft Train Simulator CDs (see folder TRAINSET).
  • Rolling stock that have sound management (SMS) files that refer to wave files from the Microsoft Train Simulator CDs (see folder SOUND).

If I install Open Rails, will it change my Microsoft Train Simulator files?

No, Open Rails does not modify any Microsoft Train Simulator files.

Does Open Rails suppport RailDriver?

Yes; this cab controller from P.I.Engineering is suitable for Open Rails and support for it is built in to the simulator. Installation instructions are included in the installation download (and also from this webpage). Eric Conrad has posted a detailed review on his MSTS Roundhouse blog which provides valuable advice for using this product.

Does Open Rails report data back to its creators?

Not at the moment. Data on how Open Rails is used will be very helpful for the project but, if we wish to collect usage data, we will inform you beforehand and you will always be able to opt out.

www.openrails.org

Download - Routes - MSTS. Дополнения для MSTS, Rail Simulator. Microsoft Train Simulator. TrainSim Club

www.trainsim.ru

 Club
 MS Train Simulator
 Multiplayer games
  Route "Pavlovsk-Koromyslovo"

Fictional route Pavlovsk-Koromyslovo Version 1.0

Authors: Александр Левченко (alekss), Станислав Субботин (BIGMAN) Сигнализация - Константин Елисеев (КЕ)

Added: Aug 7, 2016 2:43:19 AMSize: 1,15 ГБDownloaded: 4941 times

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...Mirroring is in progress...

  Semi-real route "Savelovo"
Semi-real route "Savelovo" Version 2.0

Route based on Savelovo (Savyolovo) - Uglich - Sonkovo distance of Oktyabrskaya railway (Russia, Tver and Yaroslavl region). Distance is about 180km. Route passes through small towns, forests and swamps close to Volga river. Route is non-electrificied, except Savelovo station. Route operates at summer and winter seasons. Trains on this distance are operated by diesel locomotives (2, 3)(D)M62(U), TEM2, TEM18DM, 2TE116(U), 2TE10(V, M, U, UT, UTK), TEP70. ER2(R, T), VL10(U), CHS7, CHS2 operates only on Savelovo station.

Passenger trains: Moscow - Rybinsk (with additional cars to Uglich, Vesyegonsk, Pestovo), St-Petersburg - Uglich (till 06/2012), Moscow - Sonkovo (till 2002), Moscow - St-Petersburg (till 1999), Moscow - Vesyegonsk (till 1999), Moscow - Uglich (till 1999) Subarban trains (diesel locomotive with 1-5 cars): Savelovo - Uglich, Savelovo - Sonkovo, Kalyazin - Uglich, Savelovo - Kalyazin (till 09/2003)

This add-on requires: - XTracks 3.20 - NewRoads 4.0 - MSTS-Bin 1.8.052113

Authors: Евгений Санто (Evgeny S) и многие другие

Added: Nov 7, 2015 11:12:34 PMSize: 579 МБ

Downloaded: 4543 times

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  Route "Swetlogorsk"

Route "Swetlogorsk" Version 1.0

Authors:

Авторы маршрута:

Александр Левченко (с) alekss

Станислав Субботин (с) BIGMAN

Андрей Штильмарк (c) Shimanski

 

Авторы объектов:

Их много и указаны в файле Swetlogorsk_readme.txt

 

Осенние текстуры земли и растительности: Антон Алферов (Killer)

 

Отдельная благодарность: Станиславу Субботину (BIGMAN) за множество дополнений/изменений, а также за помощь в создании маршрута.

Added: May 18, 2015 1:22:19 AMSize: 1.5 ГБDownloaded: 6305 times
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  Route "Stepanovka"
Route "Stepanovka" Version 2.1

Authors: Митя Дмитриев (DimF) и многие другие

Автор обновления маршрута: Александр Левченко (alekss)

Отдельная благодарность: Виталий Аленкин (malchik), Сергей Перевалов (Сергей 1969), Игорь Чернышов (Fox-kolpino)

Added: Oct 21, 2014 12:19:47 AMSize: 552 МБDownloaded: 5186 times

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  "Demitrov new" route
"Demitrov new" route Version 2.0

Authors: Митя Дмитриев (DimF) и многие другие

Автор(ы) обновления маршрута: Александр Левченко (alekss), Станислав Субботин (BIGMAN), Максим Гацелюк (Railmax)

Added: Sep 30, 2013 12:46:52 AMSize: 471 МБDownloaded: 8515 times

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  Route "Savelovo"
Semi-real route "Savelovo" Version 1.0

Route based on Savelovo - Kalyazin distance of Oktyabrskaya railway, it`s situated in Russia, Tverskaya region, near Volga river. Route lenght is about 60km. Route is non-electrificied, except Savelovo station. Track development dates to 80-90th years. This distance is operated by diesel locomotives M62, 2M62, 2M62U, TEM2, TEM18DM, 2TE116, TEP70, ER2 (R, T), VL10 (U), CHS7.

Passenger trains: Moscow - Rybinsk (with additional cars to Uglich, Vesyegonsk, Pestovo), St-Petersburg - Uglich, Moscow - Sonkovo (till 2002), Moscow - St-Petersburg (till 1999), Moscow - Vesyegonsk (till 1999), Moscow - Uglich (till 1999) Subarban trains (diesel locomotive with 1-5 cars): Savelovo - Uglich, Savelovo - Sonkovo, Kalyazin - Uglich, Savelovo - Kalyazin (till 09/2003)

This add-on requires: - XTracks 3.20 - NewRoads 4.0 - MSTS-Bin 1.8.052113

Authors: Маршрут: Евгений Санто (Evgeny S) Титульные изображения для маршрута: Виталий Алёнкин - malchik, на основе фотографий Vovchik, d_k Исправление и настройка звуков рельсового полотна: Рауль Петерсон - Raul Отдельное спасибо Виктору Михайлову (awaken), Сергею Перевалову (Сергей1969), Антону Алфёрову (Killer) за помощь в создании и тестировании маршрута, Алексею Кадерскому (Vilexon) за подробную информацию по станции Белый Городок и консультации по всей дистанции маршрута.

Added: Jan 1, 2012 12:22:35 AMSize: 237 МБDownloaded: 15967 times

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  Route Zilupe 3.6 beta
Route Zilupe. Version 3.6 beta

Half-real Latvian route Zilupe

For correct work of a route presence established XTracks is necessary for the version above 3.20 and Newroads version 4.0!

Authors: Авторы маршрута: Алексей Фёдоров (aka APK-LVDZ), Кирилл Трошихин (aka trainy) Автор сезонных текстур растительности: Виталий Алёнкин (aka malchik) Идея скриптования сигнализации APK_v3.0 принадлежит: Алексей Фёдоров (aka APK-LVDZ) Авторы моделей сигнализации: Алексей Фёдоров (aka APK-LVDZ), Кирилл Трошихин (aka trainy), Сергей Гайдаров (aka SGR) Автор карты к маршруту, и составитель ДУ-61: Алексей Фёдоров (aka APK-LVDZ)

Added: Jul 17, 2011 11:55:19 PMSize: 763 МБDownloaded: 17719 times

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  Patch #6 for the route narrow gauge "Industrial community"
Patch #6 for the route narrow gauge "Industrial community" Version 4.0 - Fixed minor bugs - Fixed Traffic light - Added section st. Vacation - st. Vvedenskoe is 2 km long

Authors: Станислав Субботин (BIGMAN)Added: Jan 17, 2011 7:05:41 AMSize: 46 МбDownloaded: 8565 times

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  Patch #5 for the route narrow gauge "Industrial community"
Patch #5 for the route narrow gauge "Industrial community" Version 3.5

Authors: Станислав Субботин (BIGMAN)

Added: Jun 9, 2010 8:18:55 PMSize: 87,3 МБDownloaded: 9206 times

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  Patch #3 and patch #4 for the route narrow gauge "Industrial community"
Patch #3 for the route narrow gauge "Industrial community" Version 2.2

Patch #4 for the route narrow gauge "Industrial community" Version 3.0

Authors: Станислав Субботин (BIGMAN), Андрей Штильмарк (Shimanski)

Added: May 26, 2010 11:04:04 PMSize: 340 МБDownloaded: 9787 times

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...Mirroring is in progress...

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