Некст кар гейм полная версия скачать торрент


Next Car Game [v 0.173433] (2013) PC by tg скачать торрент

 

 

Год выпуска полной игры: 2014?Жанр: Песочница, Симулятор мягких тел, АвтосимуляторРазработчик / Издательство: Bugbear EntertainmentПлатформа: PC

Версия: 0.173433 / Early Access / Pre-Alpha

Тип издания: ПираткаЯзык интерфейса: Английский (перевод не требуется)Таблэтка: Вшита (3DM SteamEmu)

Системные требования:> Процессор: Intel Core i5 / AMD Phenom II X4> Оперативная память: 4 GB> Видеокарта: NVIDIA GeForce GTX 570 / AMD Radeon HD 7750> Операционная система: Windows XP / 7 / 8

Описание:Next Car Game - новый гоночный симулятор от создателей легендарной серии FlatOut! Игра удивит вас современной NextGen-графикой, множеством проработанных до мелочей трасс и машин, а также великолепной физикой и улетным саундтреком! Игра создается с упором на PC-версию. Портированием игры на Linux, Mac и консоли текущего и следующего поколения если и займутся, то уже после релиза игры.

Доп. информация:В версии 0.173433 представлены 7 игровых площадок (3 арены / 4 трассы) и 3 игровых машины, где вы вместе с 23 машинами под управлением ИИ можете развлекаться как угодно.

changelogUpdate #3 2014-04-17 - v0.173433

Tracks:

* New sandpit race track featuring both normal and reverse layouts, work-in-progress.* New mudpit derby stadium, work-in-progress.* New small derby stadium, work-in-progress.

Environment Art:

* Smoothed out track-sides and improved gravel race track readability.* New work-in-progress spectator models – some previous ones remain.* New concrete barriers, used in various derby stadiums.

Weathers:

* Two new weathers: stormy evening and misty evening.* Weather can be now specified in the event setup.

Vehicles and Handling:

* New driver model, as of now simply static.* Improved suspension and tire physics.* More responsive handling with a game pad.* Improved player vs. AI collision physics.

Damage:

* Improved deformation physics so that visual car damage is more accurate.* Improved gameplay damage to prevent cars from getting too torn up and still going.* Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

Replay:

* New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:

* Race timer now correctly displays hundredths as well instead of random numbers.* Game is no longer unpaused when exiting Steam overlay if the game was paused.

Input:

* Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).* Sensitivity & deadzone adjustments now take effect without a restart.* Added saturation, sensitivity and dead zone settings for XInput controllers.* Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.* The game now detects more than one XInput controllers that are connected simultaneously.* Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

Audio:

* Increased AI engine volume.* General improvements.

Update #2 2014-02-15 - v0.170343

Tracks:

* New Figure 8 derby race event.* All race tracks now have a reverse layout as well.* Lap and AI counts are now fully customizable for each event.* Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.* Gravel track: textures reworked, track surface visuals updated.* New birch model for both tarmac and gravel track.* General polishing and bug fixing.

Weathers:

* Three new weathers: bright day, cold morning and warm sunset.* A random weather is selected to an event at startup.

Dynamic environment objects:

* Tire stacks now have more weight to them for added realism.* Reduced concrete barrier friction to prevent the car from spinning.

Vehicles & Upgrading:

* New car: American Sedan (no high detail dashboard yet).* Steering wheels now rotate in cockpit camera.* Texture/model improvements and bug fixes.* Increased European hatchback engine power.* Reworked European hatchback handling.* New engine backfire effect.* Improved differential simulation.* New gearbox, drivetrain, suspension and brake upgrade parts.* New paint jobs for cars to choose from.* Driving model improvements.

Driving assists:

* Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.

Cameras:

* New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.* Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.* Implemented another chase camera further back according to the feedback.* Tweaked European hatchback chase camera.

Damage:

* Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage.* Removed red damage direction indicators from HUD based on a general request.* Fixed an issue with gameplay damage not being calculated correctly when near death.* Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.

Garage:

* Reworked many textures.* Added some nice decorative elements.* Tweaked interior and yard decoration.* Tweaked lighting.

Gameplay:

* Derby AI: tactical reverse mode now considers engine location more efficiently.* Removed speed sensitive steering when using a steering wheel.* Implemented further balancing tweaks to AI profiles and handling.* Implemented start position randomization (for player as well).

User interface:

* Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.* Loading screen will now show a background based on the event you're playing instead of a generic one.* Game is now paused and input suspended while Steam overlay is active.

Input:

* DirectInput gamepads should now work and are also remappable.* Improved controller settings to reduce steering lag.

Render:

* Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.

Audio:

* Engine damage sound effect is now linked to actual engine damage instead of car health.

Update #1 2014-01-15 - v0.167993

* Implemented iterative engine component damage + related HUD visuals.* Fixed damage direction deduction so that damage is allocated correctly.* Fixed position counter so that the player cannot be further back than the last.* Changed the position counter to always show the number of cars that started.* Removed player kill areas from environments.* Reduced arm-co friction and wooden fence mass.* Implemented environment geometry fixes and polishing.* Implemented lighting tweaks, and added lens flares.* Implemented constant vertical FOV to support widescreen resolutions.* Fixed user interface bugs and added general polish.* Fixed a couple of minor audio issues.* Improved general build stability.

Initial release # 2013-12-22 - v0.167610

 

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Wreckfest (2016/PC/Английский), Alpha скачать торрент игру бесплатно без регистрации

Hotfix 2015-11-20 20 ноября - jannesBB General: • Game should no longer crash while chatting in spectate mode. • Reduced and unified vehicle part wear rates across the board. • European 1 is now less prone to rolling over. • Added proper material to Mixed 1 arm-cos. • Fixed various graphical glitches on Tarmac 2. • Resurrected backfire effect (American 2 pending).

IMPORTANT NOTE: To prevent glitches and ensure full compatibility all user save data and settings was reset. For compensation everyone now gets 5000 credits when starting the career.

Update 2015-11-19 20 ноября - jannesBB General: • Physics improvements, more realistic geometry dynamics. • Implemented joint-based steering rack implementation. • Improved visual damage accuracy and realism, cars now deform more like they're made of sheet metal instead of paper or plastic. • Implemented ambient occlusion maps for vehicles. • Resurrected ambient shadow for vehicles, now affected by visual damage. • Resurrected low frequency ambient occlusion for scenes. • Running Steam client is no longer needed for dedicated servers. • Again reduced dedicated server CPU load on empty servers. • Improved tire adhesion audio, now reacts to different tyre conditions. • Implemented basic anti-hacking measures: The game now detects in case there are modified or additional files in sensitive data folders, excluding art. In case modded content is is detected leaderboards are disabled. Multiplayer requires that the server and clients have the same modified files. IMPORTANT NOTE: If you're persistently receiving an error message about data mismatch and can't pinpoint the culprit, please delete the whole 'data' folder and verify data integrity via Steam. Gameplay: • Added a new game mode: Sprint Cup, consisting of 3 heats of 2 lap races. • Added basic part durability mechanic: parts now wear with use, lowering performance. • AI opponents are now picked based on player's car class. • Added a set of new AI opponents with different cars. • Enabled ABS & TCS helpers in multiplayer. • Fixed team race lap position points awarding. • Improve lost tire and damage tracking in replay. • Improved gamepad controls. Upgrading: • Implemented a new (placeholder) upgrading menu. • Added a whole host of new vehicle parts. • Implemented a placeholder marketplace. User Interface: • Improved chat functionality. • Added an alert when a multiplayer event is about to start. • Implemented more accurate option sliders when using a controller. Tracks: • Added a new race track: Mixed 1. • Added a new race track: Tarmac 2. • Added a new derby track: Lawn Mower Derby. • Improved replay cameras on all tracks. • Improved AI behaviour on all tracks. • Added sunset weather. Vehicles: • Added a new vehicle: Lawn Mower with rag doll driver. • Updated tyre model. • Improved vehicle setups.

Hotfix 2015-07-01 1 июля - jannesBB First hotfix for yesterday's major update is out, addressing some of the more critical issues.

Please find the changelog here: • Fixed a bug with prediction causing massive lag with remote cars in multiplayer. • Fixed cars not being located to their start grid positions in multiplayer. • Fixed cars sometimes flying to space and through ground. • Fixed rendering being shattered after alt+tab in DX9. • Fixed leaderboards crashing beyond 50 entries. • Fixed menus receiving mouse input with Steam overlay active. • Fixed slow spherical camera rotation with mouse when a wheel is active. • Set wheel default speed sensitivity to zero. • Added camera shake intensity slider.

Update 2015-06-30 30 июня - jannesBB As you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance.

We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build.

Thanks for your patience and support!

Please find here the full changelog: General: • Added a 64bit executable. • Fixed out of memory errors with high texture quality (on systems with enough memory).

Physics: • Implemented multi-body suspension physics. • Implemented physically based tire model. • Implemented proper clutch (no manual yet). • Improved visual damage accuracy from collisions. • Transferred physical vehicle parameters to a new data system for future modding support. • Improved accuracy of car-vs-car collisions. • Fixed car part simulation. • Fixed car-vs-environment visual damage. • Implemented surface bump for surfaces.

Renderer: • Implemented physically based renderer (PBR) enabling higher quality materials and lighting. • Implemented initial version of the DX11 renderer (pending optimization). • Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant). • Implemented foliage transparency antialiasing (alpha to coverage).

Controls: • Controllers are now re-detected upon entering options. • Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders. • Fixed crash when controller name contained non-ascii characters (like ©). • Fixed keyboard key unmapping.

Gameplay: • Added new game mode: Team Race (2-4 teams). • Added new game mode: Elimination Race (2-4 teams). • Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint. • Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection). • Replay now tracks whether tires are lost or still attached. • Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game. • Increased maximum number of laps to 60 (replay may be cut short though). • Implemented more accurate lap time measurement. • Added Steam leaderboards.

AI: • Improved throttle and brake management. • Improved avoidance of other cars. • Improved starting grid behaviour. • AI now drives better on angled surface.

Cameras: • Implemented camera shake effect for collisions. • Cinematic camera can move along a predefined path (not used yet). • Improved replay camera positions on all tracks.

Cars: • New car: American Muscle 3. • New car: European Coupe 2. • Added more alternative skins.

Upgrading: • Car upgrade selections are now saved. • Added engine subcomponent upgrades (light on choice for now).

Tracks: • Added new oval track. • Added overhauled Sandpit track. • Improved AI splines. • Added pit areas (for future use).

User Interface: • Redline and max RPM in tachometer are now dynamic based on the engine. • Disabled shoddy looking RPM meter needle smoothing. • Split time to player in front of the player is now shown at certain split points during races. • Concise race standings are now shown in HUD during races. • Race winner is now shown in HUD. • In-race results overlay now always shows the top positions in addition to the player's. • In-race results overlay is now accessible in photo/replay/spectate modes. • Fixed various problems with in-game HUD in replay. • Added an option to hide HUD during races. • Player name overlay can be now hidden directly from replay UI. • Added photo mode hotkeys to cycle between car targets. • Graphics options are now adjustable from in-game settings menu. • Improved launcher layout for 720p screens. • Launcher is now not shown if settings loading succeeds. • Fixed a bug affecting primary graphics adapter detection. • Implemented scalable distance field fonts for use with new future UI. • Implemented borderless window mode for native full-screen resolution window. • Window should now remain mostly responsive during loading screens. • Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay. • Input fields now support cursor movement for editing.

Multiplayer: • Implemented an option to change the track and event settings in lobby. • Added an option to change the car and upgrades in lobby. • Added an option to spectate a race in progress from lobby. • Implemented full photo mode instead of just track side camera in post-race spectator mode. • Host can now add AI bots. • Added server filtering options. • Remaining laps or time left is now shown in server browser when a race is in progress. • Implemented chat in respawn screen, spectator mode as well as during and after race (Enter to activate). • Added an option to game settings to disable in-race chat. • A speech bubble icon in now shown in lobby next to players that are currently typing a message. • Added an option for a player to change their team (max 12 players per team). • Added a host option to limit car class. • Added a host option to force same car model as host. • Added a host option to disable car resets. • Added a host option to set a custom server name. • Added a host option to set a welcome message (displayed when a client joins). • Implemented a vote kick/ban system. • Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules). • Third ban to same player results in the ban being automatic in subsequent games on the same host. • Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server). • Lost tires are now synced from server. • Fixed wrong gear on clients after car reset or new race. • Fixed bugs in results calculation. • Improved client-side prediction. • Various server side fixes.

Dedicated Server: • Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game). • Implemented command line configuration. • Implemented remote configuration through game client.

Effects: • Improved particle performance.

Sounds: • Improved audio positioning. • Added a beep to lobby race countdown. • Fixed curb sounds.

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Wreckfest v0.180575 [2014, Arcade / Racing] скачать торрент

Жанр: Arcade / Racing (Cars) Разработчик: Bugbear Entertainment Издательство: Bugbear Entertainment Сайт разработчика: www.bugbear.fi/‎ Язык интерфейса: Английский Платформа: PC 

Системные требования: √ Операционная система: Windows Vista,7,8,8.1 √ Процессор: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ √ Оперативная память: 2 GB RAM √ Видеокарта: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) (Работает и на DX9) √ Свободное место на жестком диске: 1 GB 

Описание: Next Car Game - рабочее название нового рейсинга от студии Bugbear Entertainment. Игра возьмет лучшее от FlatOut и Destruction Derby, предложит онлайн-режим, апгрейд своего транспортного средства, навороченную физику и модель повреждений. В отличие от других рейсингов, машины в Next Car Game - это старые, залатанные и ржавые тачки. 

Доп. информация: 1. Скопировать иргу в удобное для вас место 2. Играть 

Изменения

31 Октября Multiplayer Issues Speaking of multiplayer, we managed to get the network code much more stable, resulting in less lag. As a very welcome side effect, this improves the responsiveness of your car, making it easier to handle those tight corners and swift swerves. But that’s not all, oh no. Since the network code is now much robust, we are reintroducing 24-car multiplayer! That’s right, folks! 24 simultaneous cars, duking it out, no moves barred! 

To be honest, we’re really happy of how Wreckfest’s multiplayer is shaping up! The multiplayer races, packed with tight and dirty situations and crashing cars, are really fun, and the work we’ve put into making the crashes more visceral really shows and feels. You can also host your own events with much better stability, and e.g. use the reworked lobby chat to lay down the rules to your opponents. We also added a ban function, so you can not only kick unruly players out, you can keep ‘em out! 

However, there are some issues still present, and much more work needs to be done before we are satisfied. That’s why we have released several hotfixes during the past few weeks, addressing issues and squashing bugs like nobody’s business. 24 Октября Hotfix Update • Fixed camera getting stuck to the side bug. • Support some more exotic characters in player names. • Added KM/H / MPH speed display toggle to Display Settings. • Added show / hide player names toggle to Display Settings. • Show per-class best lap time in event selection. • Fixed multiplayer bug: remaining time not updating in results window when spectating. • Fixed multiplayer bug: if the race started when player was in the game or settings menu, the mouse got hidden, thus making it hard to close the menu windows. • Reworked lobby chat, includes scrollbar • Improvements to joining handling • Improved client-side prediction 14 Октября Hotfix Update • Fixed several rare crashes. • The popup for wrong password is now correctly displayed. • Quick look-back camera now works with separate wheel/pedals setup. • Speedway loading screen image is now displayed correctly in multiplayer. 9 Октября Hotfix Update The hot fix battery keeps on hammering! We have just updated the game with a yet another hot fix that should address the issue with the game often freezing in the loading screen when trying to join a server. A couple of other minor issues have been fixed as well. • The game no longer freezes into the loading screen when joining a server. • Cinematic camera is no longer always targeted to the host in multiplayer. • It's no longer possible to drive around in lobby. 8 Октября Hotfix Update We're pretty confident the connectivity issues are now resolved, so we're rolling out the latest hot fix increasing multiplayer stability and addressing a few other issues found. We're monitoring the situation, so in case you experience any issues please do let us know. • Improved disconnection handling. • The client no longer occasionally loads a different track than the host. • Sending a chat message with just one SPACE no longer causes the previous message displayed to be duplicated. • Implemented general server browser improvements. • Improved client side prediction. • Improved low-end engine performance. • Reduced audio levels globally. Update 179795 We have just rolled out a hot fix, fixing a couple of critical issues found in the latest game version: 

Players are now disconnected properly and not showing up in the next game as ghosts. Stability control assist now works properly in multiplayer; other assists disabled for now. Repeatedly clicking on servers in the server browser no longer crashes the game. Countdown to multiplayer lobby no longer freezes to two seconds after a race. The lobby status (RACE IN PROGRESS) is now shown in the server browser. Amount of players in a single lobby is limited to 18 pending further optimization. 

The latest game version is not compatible with the previous one, so please do update your game before playing multiplayer games. If necessary, please log out and then back in Steam to start the update process. 

9 июля Hotfix Update The latest update for Next Car Game is now available, change log below: • Added Sandpit1 alternative route, both normal and reverse layouts. • Increased steering angle and retuned controller settings. Especially gamepad and keyboard controllers should be more responsive now. • Retuned all cars and suspension setups so that the cars would behave more realistically - with most suspension setups the cars now have a tendency to understeer while cornering unless grip is lost, at which point the cars will exhibit oversteer. However, except for the most extreme situations the oversteer should be manageable. In many cases different suspension setups now also have a significant effect on the car handling, so be sure to test them all to find your favorite! • Increased tarmac and gravel friction. • Reworked Stability Control profiles; the Full setting has more strength now while the Half setting should only counter for most serious errors by preventing from spinning out. • Retuned brake balance for all brake kits to tame the tendency to spin out when braking while cornering. • Implement a three second no-collision cooldown period for resetting the car. • Increased player advantage in car-to-car collisions. • Increased side and back strength for a number of vehicles. • Increased wheel strength for 01_American (American Muscle) to prevent it detaching too easily. • Reduced deform strength in minor impacts. • Added a few aggressive AI profiles to the pack. • Added Look Left and Look Right camera controls support for keyboard. • Removed the obsolete Reverse Camera keybinding, should fix cases in which the Look Back button was not working when Reverse Camera was binded. • Fixed an issue in which the vehicle strip in garage was out of screen boundaries when using extreme wide resolutions. • Reduced vertical size of the launcher window to make it fit nicely on certain laptop screens. • Set V-Sync to disabled by default. 

As always, we'd love to hear your thoughts on the update! 0.176856 3 Июля The first build on our new engine is out, and here's the change log: Known Issues: • The alternative route on the new Sandpit1 does not exist. 

Engine: • Rewrote the engine. • Significantly simplified gameflow logic. • Added support for data hotloading. • Wrote a shiny new property editor. • Removed a ton of old legacy code. • Rewrote the effect system, note that certain effects are missing as of now. • Added a launcher option to set grass rendering distance. 

Multiplayer: • Implemented LAN multiplayer for both race and derby, currently supports up 12 players. Please note that the performance of the server has a significant effect on the client's performance, and if the server is struggling you might experience additional lag on the clients. If you experiencing lag, it's recommended to lower the quality settings via the launcher. 

Input System: • Added remapping support for XInput devices such as the X360 gamepad. • Added D-pad and look-around support for DirectInput devices. • Increased the amount of rebindable controls. • Added analogue handbrake support. • Added proper H-shifter support. 

Gameplay: • Improved AI behavior to help it stay on track better. • Added first draft of scoring events. 

Damage: • Implemented new damage system based on tracking deform instead of impacts. • Improved deformation to make the cars break apart in a more realistic manner. • The car that is heavier and traveling faster will now have an advantage in collision. • Fixed an issue where unlocked panels such as doors would not animate correctly. • Added a placeholder smoke effect for the critically damaged engine state. • Added a release state to all wheels so that they can be torn off. 

Cameras: • Implemented an improved camera system. • Reworked all cameras, FOV, position, etc. 

User Interface: • Rewrote the user interface platform. • Implemented new Replay user interface. • Added a preliminary scoreboard to post-race. • Improved the main Garage UI somewhat to enhance usability. • Removed the vignette effect when getting damaged during gameplay. • Added support for fetching Steam user name and avatar. 

Vehicles and Upgrades: • Added a new American Muscle car. • Reworked engine upgrade parts to mimic real-life parts. • Reworked the suspension setups for more authenticity. • Added first upgrade part descriptions. • Improved gamepad controller functionality. • Switched Anti-Spin assist to an improved Stability Control assist. 

Vehicle Dynamics: • Added simulation of Ackermann steering geometry. • Improved shifting center of mass calculation when vehicle is airborne. • Improved simulation of viscous forces when driving on loose surfaces such as gravel. • Added engine shake calculated from the piston movement to simulate engine rumble. • Added support for turbochargers and superchargers, upgrade parts using this feature coming later. • Improved suspension simulation; center of mass now affects suspension. • Improved suspension geometry simulation. 

Weathers: • Improved weathers to give a better sense of light. 

Tracks: • Added a new Sandpit race track, still work-in-progress! • Enhanced various bits and pieces of the existing tracks. 

torrent-games.net

Next Car Game 0.180054 [2014, Arcade / Racing] скачать торрент

Жанр: Arcade / Racing (Cars) Разработчик: Bugbear Entertainment Издательство: Bugbear Entertainment Сайт разработчика: www.bugbear.fi/‎ Язык интерфейса: Английский Платформа: PC 

Системные требования: √ Операционная система: Windows Vista,7,8,8.1 √ Процессор: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ √ Оперативная память: 2 GB RAM √ Видеокарта: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) (Работает и на DX9) √ Свободное место на жестком диске: 1 GB 

Описание: Next Car Game - рабочее название нового рейсинга от студии Bugbear Entertainment. Игра возьмет лучшее от FlatOut и Destruction Derby, предложит онлайн-режим, апгрейд своего транспортного средства, навороченную физику и модель повреждений. В отличие от других рейсингов, машины в Next Car Game - это старые, залатанные и ржавые тачки. 

Доп. информация: 1. Установить 2. Играть 

 Изменения

9 Октября Hotfix Update The hot fix battery keeps on hammering! We have just updated the game with a yet another hot fix that should address the issue with the game often freezing in the loading screen when trying to join a server. A couple of other minor issues have been fixed as well. • The game no longer freezes into the loading screen when joining a server. • Cinematic camera is no longer always targeted to the host in multiplayer. • It's no longer possible to drive around in lobby. 8 Октября Hotfix Update We're pretty confident the connectivity issues are now resolved, so we're rolling out the latest hot fix increasing multiplayer stability and addressing a few other issues found. We're monitoring the situation, so in case you experience any issues please do let us know. • Improved disconnection handling. • The client no longer occasionally loads a different track than the host. • Sending a chat message with just one SPACE no longer causes the previous message displayed to be duplicated. • Implemented general server browser improvements. • Improved client side prediction. • Improved low-end engine performance. • Reduced audio levels globally. Update 179795 We have just rolled out a hot fix, fixing a couple of critical issues found in the latest game version: 

Players are now disconnected properly and not showing up in the next game as ghosts. Stability control assist now works properly in multiplayer; other assists disabled for now. Repeatedly clicking on servers in the server browser no longer crashes the game. Countdown to multiplayer lobby no longer freezes to two seconds after a race. The lobby status (RACE IN PROGRESS) is now shown in the server browser. Amount of players in a single lobby is limited to 18 pending further optimization. 

The latest game version is not compatible with the previous one, so please do update your game before playing multiplayer games. If necessary, please log out and then back in Steam to start the update process. 

9 июля Hotfix Update The latest update for Next Car Game is now available, change log below: • Added Sandpit1 alternative route, both normal and reverse layouts. • Increased steering angle and retuned controller settings. Especially gamepad and keyboard controllers should be more responsive now. • Retuned all cars and suspension setups so that the cars would behave more realistically - with most suspension setups the cars now have a tendency to understeer while cornering unless grip is lost, at which point the cars will exhibit oversteer. However, except for the most extreme situations the oversteer should be manageable. In many cases different suspension setups now also have a significant effect on the car handling, so be sure to test them all to find your favorite! • Increased tarmac and gravel friction. • Reworked Stability Control profiles; the Full setting has more strength now while the Half setting should only counter for most serious errors by preventing from spinning out. • Retuned brake balance for all brake kits to tame the tendency to spin out when braking while cornering. • Implement a three second no-collision cooldown period for resetting the car. • Increased player advantage in car-to-car collisions. • Increased side and back strength for a number of vehicles. • Increased wheel strength for 01_American (American Muscle) to prevent it detaching too easily. • Reduced deform strength in minor impacts. • Added a few aggressive AI profiles to the pack. • Added Look Left and Look Right camera controls support for keyboard. • Removed the obsolete Reverse Camera keybinding, should fix cases in which the Look Back button was not working when Reverse Camera was binded. • Fixed an issue in which the vehicle strip in garage was out of screen boundaries when using extreme wide resolutions. • Reduced vertical size of the launcher window to make it fit nicely on certain laptop screens. • Set V-Sync to disabled by default. 

As always, we'd love to hear your thoughts on the update! 0.176856 3 Июля The first build on our new engine is out, and here's the change log: Known Issues: • The alternative route on the new Sandpit1 does not exist. 

Engine: • Rewrote the engine. • Significantly simplified gameflow logic. • Added support for data hotloading. • Wrote a shiny new property editor. • Removed a ton of old legacy code. • Rewrote the effect system, note that certain effects are missing as of now. • Added a launcher option to set grass rendering distance. 

Multiplayer: • Implemented LAN multiplayer for both race and derby, currently supports up 12 players. Please note that the performance of the server has a significant effect on the client's performance, and if the server is struggling you might experience additional lag on the clients. If you experiencing lag, it's recommended to lower the quality settings via the launcher. 

Input System: • Added remapping support for XInput devices such as the X360 gamepad. • Added D-pad and look-around support for DirectInput devices. • Increased the amount of rebindable controls. • Added analogue handbrake support. • Added proper H-shifter support. 

Gameplay: • Improved AI behavior to help it stay on track better. • Added first draft of scoring events. 

Damage: • Implemented new damage system based on tracking deform instead of impacts. • Improved deformation to make the cars break apart in a more realistic manner. • The car that is heavier and traveling faster will now have an advantage in collision. • Fixed an issue where unlocked panels such as doors would not animate correctly. • Added a placeholder smoke effect for the critically damaged engine state. • Added a release state to all wheels so that they can be torn off. 

Cameras: • Implemented an improved camera system. • Reworked all cameras, FOV, position, etc. 

User Interface: • Rewrote the user interface platform. • Implemented new Replay user interface. • Added a preliminary scoreboard to post-race. • Improved the main Garage UI somewhat to enhance usability. • Removed the vignette effect when getting damaged during gameplay. • Added support for fetching Steam user name and avatar. 

Vehicles and Upgrades: • Added a new American Muscle car. • Reworked engine upgrade parts to mimic real-life parts. • Reworked the suspension setups for more authenticity. • Added first upgrade part descriptions. • Improved gamepad controller functionality. • Switched Anti-Spin assist to an improved Stability Control assist. 

Vehicle Dynamics: • Added simulation of Ackermann steering geometry. • Improved shifting center of mass calculation when vehicle is airborne. • Improved simulation of viscous forces when driving on loose surfaces such as gravel. • Added engine shake calculated from the piston movement to simulate engine rumble. • Added support for turbochargers and superchargers, upgrade parts using this feature coming later. • Improved suspension simulation; center of mass now affects suspension. • Improved suspension geometry simulation. 

Weathers: • Improved weathers to give a better sense of light. 

Tracks: • Added a new Sandpit race track, still work-in-progress! • Enhanced various bits and pieces of the existing tracks. 

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