Icy tower


Icy Tower - Wikipedia

This article is about a computer game. For a tabletop game, see IceTowers. For a skyscraper, see Ice Tower.

Icy Tower is a freeware computer game by Swedish game developer Free Lunch Design. It is a platform game set in a tower, where the player's goal is to jump from one "floor" to the next and go as high as possible without falling and plunging off the screen. The higher the player's character climbs, the faster the tower's floors move downward and the harder the game becomes. By default, the player controls the character using a keyboard.

Gameplay[edit]

A screenshot of Icy Tower 1.4.

The player starts the game on the tower's ground floor. To climb the tower, the player must jump from floor to floor (default control: spacebar). The character can pass through the floors from below but lands on them when falling from above. Once the player has landed on a floor, he can move across its surface using the arrow keys. By moving across the floor, the player builds momentum for the next jump. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing them to switch direction while maintaining momentum.

If a player builds enough momentum, he can climb several floors in a single jump. Extended sequences of such multi-floor jumps are referred to as combos. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).

At the start of the game, the tower's floors are stationary. When the player reaches floor 5, the floors begin to move slowly downward. Every thirty seconds, the floors's downward speed increases and the game tells the player to "Hurry up!" If the player misses a floor and falls off the bottom of the screen, the game ends. It also ends if the player is standing on a floor that moves off the bottom of the screen.

The goal is to reach the highest possible floor and accumulate the greatest number of points. Points are awarded based on the highest floor reached and the player's combos (if any).[1]

Because the tower is of infinite height, it is impossible to reach the top floor.[1] When the game ends, a replay of the game may be saved for later viewing.

Floors[edit]

The horizontal length of each floor depends on the player's progress, the version of the game, and a random factor. The floors's appearances change every 100 floors until floor 1000.

  • Floors 0 - 99: Stone
  • Floors 99 - 199: Ice
  • Floors 199 - 299: Wood
  • Floors 299 - 399: Metal
  • Floors 399 - 499: Chewing gum
  • Floors 499 - 599: Bone
  • Floors 599 - 699: Vines
  • Floors 699 - 799: Pipe
  • Floors 799 - 899: Cloud
  • Floors 899 - 999: Rainbow
  • Floors 1000 and above: glass

High scores[edit]

Icy Tower records players's best results in built-in high-score tables. Scores are recorded in several categories including highest score, highest floor, and longest combo. Players may also publish their scores online high score lists. Online high-score lists may require players to provide game replays to verify their results. The official Icy Tower list resides on Free Lunch Design's web server.[2]

It is also possible to compare two players's performances using the so-called K+ method—a product of a sum of quotients where the divisors and dividends represent records of both players in a specific Icy Tower category. For example, the K+ value from Score, Floor and Combo is represented by the expression

100[ScoreaScoreb+2(FlooraFloorb)+ComboaCombob]4{\displaystyle {\frac {100{\left[{\sqrt {\frac {Score_{a}}{Score_{b}}}}+2{\left({\frac {Floor_{a}}{Floor_{b}}}\right)}+{\frac {Combo_{a}}{Combo_{b}}}\right]}}{4}}},

where Score{\displaystyle Score}, Floor{\displaystyle Floor} and Combo{\displaystyle Combo} stand for the highest score, highest floor, and longest combo, respectively (a{\displaystyle a} and b{\displaystyle b} standing for the players being compared). The K+ mechanism is often used in online high-score lists.

History[edit]

The history of Icy Tower releases 1.0 1.1 1.2 1.2.1 1.3 1.3.1 ITM 1.4 ITFB ITiP 1.5
1st
2nd
3rd
4th
5th
6th
1.3.2
7th
8th
9th
10th
11th

Xjump, the game which inspired the makers of Icy Tower.

Icy Tower 1.0.

Icy Tower 1.4.

Free Lunch Design created Icy Tower using the C programming language and the Allegro game library.[1] Its designers were inspired by Xjump, a game for the Linux operating system.[3]

The game follows a sequence-based software versioning scheme. The current version is 1.5. Changes in the minor number denote the entire package of the game being changed, including its sound and graphic resources. Changes in the release number denote a release of a patch, i.e. a modified executable file to fix bugs in previous versions. Patches for Icy Tower are distributed inside and outside of official game packages.

The makers of Icy Tower maintain contact with its players, whose opinions are taken into account in the course of the game's continuing developing.[4][5] The list of the most significant changes made to it to date includes:

Records file (1.1)  An automatically generated and updated binary file that contained data about the player's records at a given time. It could be subsequently submitted to the then official online high score list.[citation needed] Replay files (1.2)  Small binary files that contain the recording of a given Icy Tower game and the nickname of its maker. Replays are less prone to cheating by manually modifying them than were files used to store players' records in Icy Tower 1.1. Replay saving and viewing features were being improved concurrently with the entire program. For example, replays have since been made easier to sign (1.2.1) and rewind (1.3), as well as possible to sort by various criteria (1.3). It has also become possible to view a progress bar of their duration, their maker's nickname and the arrangement of keys pressed during their making when watching them (1.3) and to save them automatically whenever a player beats his personal record (1.4). Configurable keyboard settings (1.2)  The possibility to personalise keyboard keys responsible for the character's movements in the tower. Since Icy Tower 1.3 it is also possible to customise the key pausing the game. Shortened floors (1.3)  This change was introduced in order to make gameplay over the 1000th floor barrier more difficult. In Icy Tower versions prior to 1.3 a sufficiently skilled player was able to casually climb as much as several thousand floors, even at the fastest rate of the downward movement of the screen. This was undesirable, as replays from such games often lasted several minutes or more. Removal of the immaterial floors bug (1.3)  This bug, known as the "ghost floor" bug, was a collision detection glitch that occasionally caused random floors in the tower not to stop the character falling onto them, usually ending the game as a result. It had only been occurring at the highest game speed and caused several players to quit playing altogether. It was the primary reason behind the making of Icy Tower 1.3. Its creators originally only intended to fix the bug in question in it,[6] release the new version as Icy Tower 1.2.2 and distribute it as a patch.[7] Player profiles (1.4)  A concept of user accounts (profiles) was introduced in order to help several players play a single instance of the game. A profile contains certain publicly accessible data about the achievements of its owner (their average and best scores in the game, for example), as well as their personal game settings and preferences. The default profile is the so-called guest profile. Support for secondary categories (1.4)  A possibility to manually change default game gravity and speed and default floors length was introduced (this change emulated – to a limited degree – features and options that were previously available for players only by the means of special trainers). Results achieved in the environment modified in such manner do not, however, affect the state of the built-in high score lists, which only register results recorded in default conditions. The categorial scope of the built-in lists was nevertheless expanded; since Icy Tower 1.4 they also register scores in categories formerly considered secondary (such as JS or CC). Measures against slowdown (1.4)  Icy Tower 1.4 estimates the possibility that the player's computer was artificially slowed down and records results of this estimation in replay files. A standalone program named SDbuster (Slowdown Buster) was also created in 2007 to help detect slowed down replays, which calculates the possibility of a given replay being slowed down based on previously remembered differences between replays recorded in normal and reduced speed.

Lesser changes include an audiovisual overhaul of the game (1.4, 1.5), the ability to choose the default floor type of the game (1.2) and the ability to create custom game characters (1.2). Four new combo rewards were also introduced: Super!, Fantastic!, Splendid! and No way!, and thresholds of combo length for certain rewards were increased (1.2).

Ports[edit]

On March 14, 2007, a press release was published on the Free Lunch Design website announcing a partnership between FLD and mobile game developer Xendex Entertainment for the porting of Icy Tower to the mobile environment.[9]Icy Tower Mobile (ITM)[nb 4] was released on October 6, 2008. Due to the then-current limitations of mobile platforms, the game lacked several features in its PC counterpart, such as recording or sharing replays, and changing game characters.[10]

On September 24, 2009, a Free Lunch Design game named Icy Tower Facebook (ITFB), developed on the Adobe Flash platform within the development framework of the Facebook social networking website, was released.[8][nb 7] It allows players to compare their results with results of their friends within the Facebook system. Players can also personalise their in-game avatars and unlock additional game levels (so-called towers) corresponding to various game styles in the PC version of Icy Tower by exchanging them for coins, the game's virtual currency.

On November 2012, an official continuation of Icy Tower, Icy Tower 2, was released for iOS and Android. The producer estimates that on November 23, 2012, the number downloads of Icy Tower 2 downloads surpassed one million. There are also unofficial, player-developed Icy Tower ports for the Nintendo DS[11] and PlayStation Portable[12] game consoles.

Reception[edit]

Icy Tower ranked high in the "Most Popular" ranking of the "PC games" section in the Download.com software directory website; its average monthly number of downloads was "more than 20,000" in 2006, amounting to over five million as of 2009[update].[13][14] The total number of Icy Tower downloads was estimated at over 11 million in 2008.[15] In terms of the number of websites devoted to the game, it is most popular in Czech Republic, Germany and Poland.[16] Central European countries are also home to a major portion of top Icy Tower players.[2][17] According to Johan Peitz, the author of the game, the reason behind the popularity of Icy Tower is that it allows players to compete in several different categories, for example in striving for both high floors and high scores.[18]

Online Icy Tower communities allow their members to exchange high scores, replays and comments about the game and its gameplay. Additionally, players frequently compete against themselves in online competitions. Icy Tower tournaments usually consist of a number of rounds, each lasting one or more days. In every round, contestants are required to record one or more replays with a result in a specific category of the game.[19][20][21] Players have also organized live meetings, which took place in Cracow and Warsaw, Poland[22][23][24] and Prague, Czech Republic[citation needed].

On May 30, 2007, an official Icy Tower website operated by Free Lunch Design was launched, available at icytower.­freelunchdesign.­com.[nb 8] On June 3, 2009, the day of Icy Tower 1.4 release, an additional, complementary site has been opened at icytower.com.

Add-ons[edit]

Internal structure of Icy Tower allows for the use of skins through downloading and installation repackaged resource files.[25][nb 9]

Since the version 1.2 Icy Tower allows players to create additional custom characters which may replace the three default characters provided in the game package. Making a new character only requires the player to create an image file of a certain structure. It is possible, however, to also create more complex ones, using which will cause the game to modify its soundtrack[26] and colour palette[citation needed].[nb 10]

There also exists an array of tools that assist players in training, changing the game physics or analysing their results.

Modifications and utilities for Icy Tower

  1. ^ As the person responsible for the renewal of the game graphics in Icy Tower 1.4.
  2. ^ It is possible to run Icy Tower on the Linux operating system using the Wine software. "Icy Tower". WineHQ AppDB. Retrieved September 8, 2009. 
  3. ^ Icy Tower 1.3.2 was a cancelled release which was designed to prevent players from playing if their computers were recognised by the game as overly slowed down. This measure against slowdown was subsequently abandoned in favour of the SDbuster program and, later, inbuilt features of the game (since Icy Tower 1.4).[citation needed]
  4. ^ a b The game is also known as Icy Tower ME (ITME).
  5. ^ a b c d e f As the designer and artist of Icy Tower in the version for personal computers.
  6. ^ A Swedish game developer that owned Free Lunch Design as of March 2008[update]. "What's new". Muskedunder Interactive. Retrieved December 30, 2009. The Swedish flash game developer Muskedunder Interactive today [i.e. March 30, 2008] announced it has acquired the independent game developer Free Lunch Design. 
  7. ^ a b The version of Icy Tower Facebook released on September 24, 2009 was a beta release. As of 2009[update], no final version of ITFB has been released.
  8. ^ The site has subsequently been relocated to itc.­freelunchdesign.­com.
  9. ^ It is also possible to modify sound resources of the game.
  10. ^ Since Icy Tower 1.4 it is no longer possible to change the game palette using a custom character.

References[edit]

  1. ^ a b c d e Free Lunch Design. Icy Tower. PC.  (Readme file named "Icy Tower v1.4").
  2. ^ a b "Highscores". Icy Tower Community. Free Lunch Design. Archived from the original on July 3, 2007. Retrieved December 30, 2009. 
  3. ^ Serafin, Lukasz (September 28, 2005). "Intervju med Johan Peitz" [Interview with Johan Peitz] (in Swedish). cure.se. Archived from the original on February 11, 2007. Retrieved December 30, 2009. [...] I got the idea from Xjump, an old game installed on the school computers. I expanded and improved the gameplay, packaged it neatly, and there you are – the first version was ready. 
  4. ^ "IT In Multiplayer? (NETWORK) Yes or NOT AT all?". Free Lunch Design Forum. October 1, 2005. Retrieved July 26, 2007. 
  5. ^ "A new version?". Free Lunch Design Forum. January 28, 2009. Retrieved January 31, 2009. 
  6. ^ Peitz, Johan (July 18, 2008). "The needs of the one - or the many?". Sleeping Eggplant. Retrieved September 10, 2009. 
  7. ^ "Icy Tower 1.2.2 Beta!". Forum Icy.pl (in Polish). February 14, 2005. Retrieved July 26, 2007. 
  8. ^ a b "Links on "Icy Tower"". Facebook. September 24, 2009. Retrieved October 4, 2009. It's finally here: Icy Tower for Facebook! The game is limited to 5000 players during the initial test phase, so claim your slot now! 
  9. ^ "Free Lunch Design Takes Games to the Next Level" (PDF). Free Lunch Design. March 14, 2007. Archived from the original (PDF) on March 24, 2007. Retrieved July 26, 2007. 
  10. ^ Maliszewski, Piotr (July 29, 2008). "wywiad z twórcami Icy Tower Mobile - Xendex" [interview with the creators of Icy Tower Mobile - Xendex]. ICYTOWER.mobi (in Polish). Icy.pl. Retrieved December 26, 2008. 
  11. ^ "I'm porting IT to the DS". Free Lunch Design Forum. December 23, 2008. Retrieved September 9, 2009. 
  12. ^ "LUA Icy Tower v0.6". Downloads / LUA-Spiele (in German). PSPSource.de. February 4, 2007. Retrieved September 9, 2009. 
  13. ^ "NEWS: Icy Tower climbs the charts". Free Lunch Design Forum. February 27, 2006. Retrieved December 26, 2008. 
  14. ^ "Icy Tower specs and Arcade Game specifications". Download.com. Retrieved September 16, 2009. 
  15. ^ Handsonmobile (May 30, 2008). "Icy Tower Mobile Edition". YouTube. Retrieved December 30, 2009. 
  16. ^ "Links". Icy Tower Community. Free Lunch Design. Archived from the original on February 1, 2008. Retrieved December 30, 2009. 
  17. ^ "Icy Tower Highscore List". Free Lunch Design. Archived from the original on May 6, 2007. Retrieved December 30, 2009. 
  18. ^ Kyratzes, Jonas (August 20, 2006). "Interview with Johan Peitz". Archived from the original on January 7, 2007. Retrieved December 30, 2009. Icy Tower ... features the possibility to play it in different ways, you can either aim for score by doing combo jumps, or you can aim for height by rushing towards to top all the time. 
  19. ^ "Holiday 2003 Icy Tower Contest - Win a copy of Call of Duty". Computer Action Games. About.com. 2003. Retrieved July 26, 2007. 
  20. ^ "2nd Annual Icy Tower Holiday Contest - 2004". Computer Action Games. About.com. 2004. Retrieved July 26, 2007. 
  21. ^ "ICY TOWER NATIONS CUP 2006 r.". Free Lunch Design Forum. November 22, 2006. Retrieved July 26, 2007. 
  22. ^ "Icy.pl board users meeting - Cracow, 15.07.06". Free Lunch Design Forum. July 14, 2006. Retrieved July 26, 2007. 
  23. ^ "Icy Tower players meeting - Warsaw, 05.07.08". Free Lunch Design Forum. May 18, 2008. Retrieved December 26, 2008. 
  24. ^ "Icy Tower players meeting - Warsaw, 28.08.10". Free Lunch Design Forum. August 26, 2010. Retrieved November 26, 2010. 
  25. ^ "Mods for Icy Tower 1.4". Free Lunch Design Forum. July 5, 2009. Retrieved September 17, 2009. 
  26. ^ Free Lunch Design. Icy Tower. PC.  (Readme file named "Icy Tower custom characters").

en.wikipedia.org

Icy Tower Game - Download and Play Free Version!

DFG Exclusive Review Summary

Pros

  • All of your stats and scores are tracked in a profile
  • Complete various objectives to demonstrate your skill and increase your rank
  • Save and watch replays of your best games
  • Create an extremely easy or incredibly difficult challenge in a custom game
  • Free to download and play

Cons

  • Repetitive gameplay can get boring
  • No difficulty options to adjust the game to your skill level

› Read Full Icy Tower Review

Game Description

Climb to the heights of the heavens on an Icy Tower?

Harold the Homeboy is struggling! He needs your help to climb an Icy Tower! You will jump from platform to platform up and up and up the tower. If you miss one, you will fall down and down and down.

Download characters such as Bart Simpson, Sonic, Mario, Guybrush Threepwood, Kirby, a worm (PC Game Worms) or make up your own characters! It is an easy process and a lot of fun to see the character you designed in this game trying to scale the tower.

Every level gets a bit tougher

This game, though free, is very addicting. You will try and make it up the 100 floors each time you play and wonder why you can't seem to make it all the way up the Icy Tower. Download this game for hours of free fun and challenges!  More addicting games here.

Icy Tower Review

Icy Tower is a fun and challenging arcade game that will you have jumping from platform to platform as you race up an unbelievably tall tower. See how high you can make it or go for the largest score as you move further and further up. You can save and watch replays of your best attempts or find out where you messed up on bad ones. Adjust a variety of options to create an experience that's perfect for you in the Custom Mode. Best of all, it's completely free.

Basic Gameplay - Jump Up the Tower (Doing Tricks)

In Icy Tower, you start at the bottom of a tower and must work your way upwards by jumping from platform to platform. These platforms range from very wide to barely large enough to stand on. Each platform is a floor in the tower (so the 100th platform would be floor 100). As you make your way up the tower, the screen scrolls downward at an increasing rate. If you don't keep moving up the tower fast enough, the bottom will overtake you and the game will end.

To help you move up the tower faster and earn more points there are “combos”. Combos are performed by building up your characters speed (by running fast enough, bouncing off walls, falling, etc.) and jumping. A combo is a jump from one platform to another platform at least two floors above. Combos can be “chained” in one bigger combo if you keep making large jumps in quick succession. It's a great way to increase your score dramatically and quickly move up the tower.

Only One Tower

While Icy Tower does not provide different levels or towers to play, it does offer two modes. The Classic Mode is the normal gameplay that has you jumping from platform to platform as the screen scrolls faster and faster. This mode also has a profile for your character that tracks things like largest jumps or combos, and has a rank for you based on your accomplishments. Your rank can be increased by meeting certain objectives (such as getting a 15 floor combo).

Custom Mode is almost identical to Classic Mode, except that it gives you more options and does not count towards your profile or rank. You can change the scrolling speed of the screen, platform size, and the strength of gravity to create an extremely easy or incredibly challenging platform jumping experience.

No Difficulty Settings

One downside is the lack of options to adjust the difficulty settings. There's no way to make the game any easier or more difficult. You can play the Custom Mode and adjust some settings, but some can't be made easier (like scrolling speed) and nothing you in this mode counts towards your profile or rank. While it's not a huge issue or setback, it would have been a nice addition to have some difficulty choices (like easy, medium, hard, etc.).

Simple Controls

One positive aspect of the game is the relatively simple controls. You'll only need to learn a few keys to start playing the game. The arrow keys can move you left or right while the space bar makes you jump. The controls and combos are clearly outlined in the instructions of the game. Additionally, you have the option to customize the controls and change them to something more comfortable for you.

The presentation in Icy Tower is positive overall, with clean and colorful graphics that look very good, especially compared to similar games. There is also a decent (although limited) soundtrack that complements the gameplay well. The only negative aspect may be the sound effects played when jumping. These sounds can quickly become annoying, but can be disabled if you choose.

Repetitive

Another issue with the game is the repetitive nature of the gameplay. In both modes you are constantly jumping from platform to platform until the game ends. It can get a bit boring after playing for a while. On the other hand, the profile and ranks do give you something to work toward and a reason to replay. You might want to keep going for a new high score, or to reach a new floor. You could work towards earning the next ranking by achieving whatever objectives you need. Icy Tower is a great way to kill some time, but whether the game lasts long will depend on the type of player you are.

Conclusion - Recommended Freeware

Icy Tower is great game that would be an excellent choice for anyone interested in a simple, fun, addicting arcade game. While it has drawbacks such as repetitive play and a lack of difficulty settings, those are far outweighed by the positive aspects. All of your stats and scores are tracked in a profile, letting you see your best jumps, scores, and floors. You can work towards improving these stats or towards a new rank to show just how skilled you are. Save or watch replays of any of your games. Adjust the settings in Custom Mode to create a game that's right for you.

Considering it's free, there's no reason for anyone not to at least give the game a shot.

- Review by Brandon

Player Reviews

Average Rating:   ( Ratings)

www.download-free-games.com

Icy Tower - Wikipedia Republished // WIKI 2

This article is about a computer game. For a tabletop game, see IceTowers. For a skyscraper, see Ice Tower.

Icy Tower is a freeware computer game by Swedish game developer Free Lunch Design. It is a platform game set in a tower, where the player's goal is to jump from one "floor" to the next and go as high as possible without falling and plunging off the screen. The higher the player's character climbs, the faster the tower's floors move downward and the harder the game becomes. By default, the player controls the character using a keyboard.

Gameplay

A screenshot of Icy Tower 1.4.

The player starts the game on the tower's ground floor. To climb the tower, the player must jump from floor to floor (default control: spacebar). The character can pass through the floors from below but lands on them when falling from above. Once the player has landed on a floor, he can move across its surface using the arrow keys. By moving across the floor, the player builds momentum for the next jump. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing them to switch direction while maintaining momentum.

If a player builds enough momentum, he can climb several floors in a single jump. Extended sequences of such multi-floor jumps are referred to as combos. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).

At the start of the game, the tower's floors are stationary. When the player reaches floor 5, the floors begin to move slowly downward. Every thirty seconds, the floors's downward speed increases and the game tells the player to "Hurry up!" If the player misses a floor and falls off the bottom of the screen, the game ends. It also ends if the player is standing on a floor that moves off the bottom of the screen.

The goal is to reach the highest possible floor and accumulate the greatest number of points. Points are awarded based on the highest floor reached and the player's combos (if any).[1]

Because the tower is of infinite height, it is impossible to reach the top floor.[1] When the game ends, a replay of the game may be saved for later viewing.

Floors

The horizontal length of each floor depends on the player's progress, the version of the game, and a random factor. The floors's appearances change every 100 floors until floor 1000.

  • Floors 0 - 99: Stone
  • Floors 99 - 199: Ice
  • Floors 199 - 299: Wood
  • Floors 299 - 399: Metal
  • Floors 399 - 499: Chewing gum
  • Floors 499 - 599: Bone
  • Floors 599 - 699: Vines
  • Floors 699 - 799: Pipe
  • Floors 799 - 899: Cloud
  • Floors 899 - 999: Rainbow
  • Floors 1000 and above: glass

High scores

Icy Tower records players's best results in built-in high-score tables. Scores are recorded in several categories including highest score, highest floor, and longest combo. Players may also publish their scores online high score lists. Online high-score lists may require players to provide game replays to verify their results. The official Icy Tower list resides on Free Lunch Design's web server.[2]

It is also possible to compare two players's performances using the so-called K+ method—a product of a sum of quotients where the divisors and dividends represent records of both players in a specific Icy Tower category. For example, the K+ value from Score, Floor and Combo is represented by the expression

100[ScoreaScoreb+2(FlooraFloorb)+ComboaCombob]4{\displaystyle {\frac {100{\left[{\sqrt {\frac {Score_{a}}{Score_{b}}}}+2{\left({\frac {Floor_{a}}{Floor_{b}}}\right)}+{\frac {Combo_{a}}{Combo_{b}}}\right]}}{4}}},

where Score{\displaystyle Score}, Floor{\displaystyle Floor} and Combo{\displaystyle Combo} stand for the highest score, highest floor, and longest combo, respectively (a{\displaystyle a} and b{\displaystyle b} standing for the players being compared). The K+ mechanism is often used in online high-score lists.

History

The history of Icy Tower releases 1.0 1.1 1.2 1.2.1 1.3 1.3.1 ITM 1.4 ITFB ITiP 1.5
1st
2nd
3rd
4th
5th
6th
1.3.2
7th
8th
9th
10th
11th

Xjump, the game which inspired the makers of Icy Tower.

Icy Tower 1.0.

Icy Tower 1.4.

Free Lunch Design created Icy Tower using the C programming language and the Allegro game library.[1] Its designers were inspired by Xjump, a game for the Linux operating system.[3]

The game follows a sequence-based software versioning scheme. The current version is 1.5. Changes in the minor number denote the entire package of the game being changed, including its sound and graphic resources. Changes in the release number denote a release of a patch, i.e. a modified executable file to fix bugs in previous versions. Patches for Icy Tower are distributed inside and outside of official game packages.

The makers of Icy Tower maintain contact with its players, whose opinions are taken into account in the course of the game's continuing developing.[4][5] The list of the most significant changes made to it to date includes:

Records file (1.1)  An automatically generated and updated binary file that contained data about the player's records at a given time. It could be subsequently submitted to the then official online high score list.[citation needed] Replay files (1.2)  Small binary files that contain the recording of a given Icy Tower game and the nickname of its maker. Replays are less prone to cheating by manually modifying them than were files used to store players' records in Icy Tower 1.1. Replay saving and viewing features were being improved concurrently with the entire program. For example, replays have since been made easier to sign (1.2.1) and rewind (1.3), as well as possible to sort by various criteria (1.3). It has also become possible to view a progress bar of their duration, their maker's nickname and the arrangement of keys pressed during their making when watching them (1.3) and to save them automatically whenever a player beats his personal record (1.4). Configurable keyboard settings (1.2)  The possibility to personalise keyboard keys responsible for the character's movements in the tower. Since Icy Tower 1.3 it is also possible to customise the key pausing the game. Shortened floors (1.3)  This change was introduced in order to make gameplay over the 1000th floor barrier more difficult. In Icy Tower versions prior to 1.3 a sufficiently skilled player was able to casually climb as much as several thousand floors, even at the fastest rate of the downward movement of the screen. This was undesirable, as replays from such games often lasted several minutes or more. Removal of the immaterial floors bug (1.3)  This bug, known as the "ghost floor" bug, was a collision detection glitch that occasionally caused random floors in the tower not to stop the character falling onto them, usually ending the game as a result. It had only been occurring at the highest game speed and caused several players to quit playing altogether. It was the primary reason behind the making of Icy Tower 1.3. Its creators originally only intended to fix the bug in question in it,[6] release the new version as Icy Tower 1.2.2 and distribute it as a patch.[7] Player profiles (1.4)  A concept of user accounts (profiles) was introduced in order to help several players play a single instance of the game. A profile contains certain publicly accessible data about the achievements of its owner (their average and best scores in the game, for example), as well as their personal game settings and preferences. The default profile is the so-called guest profile. Support for secondary categories (1.4)  A possibility to manually change default game gravity and speed and default floors length was introduced (this change emulated – to a limited degree – features and options that were previously available for players only by the means of special trainers). Results achieved in the environment modified in such manner do not, however, affect the state of the built-in high score lists, which only register results recorded in default conditions. The categorial scope of the built-in lists was nevertheless expanded; since Icy Tower 1.4 they also register scores in categories formerly considered secondary (such as JS or CC). Measures against slowdown (1.4)  Icy Tower 1.4 estimates the possibility that the player's computer was artificially slowed down and records results of this estimation in replay files. A standalone program named SDbuster (Slowdown Buster) was also created in 2007 to help detect slowed down replays, which calculates the possibility of a given replay being slowed down based on previously remembered differences between replays recorded in normal and reduced speed.

Lesser changes include an audiovisual overhaul of the game (1.4, 1.5), the ability to choose the default floor type of the game (1.2) and the ability to create custom game characters (1.2). Four new combo rewards were also introduced: Super!, Fantastic!, Splendid! and No way!, and thresholds of combo length for certain rewards were increased (1.2).

Ports

On March 14, 2007, a press release was published on the Free Lunch Design website announcing a partnership between FLD and mobile game developer Xendex Entertainment for the porting of Icy Tower to the mobile environment.[9]Icy Tower Mobile (ITM)[nb 4] was released on October 6, 2008. Due to the then-current limitations of mobile platforms, the game lacked several features in its PC counterpart, such as recording or sharing replays, and changing game characters.[10]

On September 24, 2009, a Free Lunch Design game named Icy Tower Facebook (ITFB), developed on the Adobe Flash platform within the development framework of the Facebook social networking website, was released.[8][nb 7] It allows players to compare their results with results of their friends within the Facebook system. Players can also personalise their in-game avatars and unlock additional game levels (so-called towers) corresponding to various game styles in the PC version of Icy Tower by exchanging them for coins, the game's virtual currency.

On November 2012, an official continuation of Icy Tower, Icy Tower 2, was released for iOS and Android. The producer estimates that on November 23, 2012, the number downloads of Icy Tower 2 downloads surpassed one million. There are also unofficial, player-developed Icy Tower ports for the Nintendo DS[11] and PlayStation Portable[12] game consoles.

Reception

Icy Tower ranked high in the "Most Popular" ranking of the "PC games" section in the Download.com software directory website; its average monthly number of downloads was "more than 20,000" in 2006, amounting to over five million as of 2009[update].[13][14] The total number of Icy Tower downloads was estimated at over 11 million in 2008.[15] In terms of the number of websites devoted to the game, it is most popular in Czech Republic, Germany and Poland.[16] Central European countries are also home to a major portion of top Icy Tower players.[2][17] According to Johan Peitz, the author of the game, the reason behind the popularity of Icy Tower is that it allows players to compete in several different categories, for example in striving for both high floors and high scores.[18]

Online Icy Tower communities allow their members to exchange high scores, replays and comments about the game and its gameplay. Additionally, players frequently compete against themselves in online competitions. Icy Tower tournaments usually consist of a number of rounds, each lasting one or more days. In every round, contestants are required to record one or more replays with a result in a specific category of the game.[19][20][21] Players have also organized live meetings, which took place in Cracow and Warsaw, Poland[22][23][24] and Prague, Czech Republic[citation needed].

On May 30, 2007, an official Icy Tower website operated by Free Lunch Design was launched, available at icytower.­freelunchdesign.­com.[nb 8] On June 3, 2009, the day of Icy Tower 1.4 release, an additional, complementary site has been opened at icytower.com.

Add-ons

Internal structure of Icy Tower allows for the use of skins through downloading and installation repackaged resource files.[25][nb 9]

Since the version 1.2 Icy Tower allows players to create additional custom characters which may replace the three default characters provided in the game package. Making a new character only requires the player to create an image file of a certain structure. It is possible, however, to also create more complex ones, using which will cause the game to modify its soundtrack[26] and colour palette[citation needed].[nb 10]

There also exists an array of tools that assist players in training, changing the game physics or analysing their results.

Modifications and utilities for Icy Tower

Notes

  1. ^ As the person responsible for the renewal of the game graphics in Icy Tower 1.4.
  2. ^ It is possible to run Icy Tower on the Linux operating system using the Wine software. "Icy Tower". WineHQ AppDB. Retrieved September 8, 2009. 
  3. ^ Icy Tower 1.3.2 was a cancelled release which was designed to prevent players from playing if their computers were recognised by the game as overly slowed down. This measure against slowdown was subsequently abandoned in favour of the SDbuster program and, later, inbuilt features of the game (since Icy Tower 1.4).[citation needed]
  4. ^ a b The game is also known as Icy Tower ME (ITME).
  5. ^ a b c d e f As the designer and artist of Icy Tower in the version for personal computers.
  6. ^ A Swedish game developer that owned Free Lunch Design as of March 2008[update]. "What's new". Muskedunder Interactive. Retrieved December 30, 2009. The Swedish flash game developer Muskedunder Interactive today [i.e. March 30, 2008] announced it has acquired the independent game developer Free Lunch Design. 
  7. ^ a b The version of Icy Tower Facebook released on September 24, 2009 was a beta release. As of 2009[update], no final version of ITFB has been released.
  8. ^ The site has subsequently been relocated to itc.­freelunchdesign.­com.
  9. ^ It is also possible to modify sound resources of the game.
  10. ^ Since Icy Tower 1.4 it is no longer possible to change the game palette using a custom character.

References

  1. ^ a b c d e Free Lunch Design. Icy Tower. PC.  (Readme file named "Icy Tower v1.4").
  2. ^ a b "Highscores". Icy Tower Community. Free Lunch Design. Archived from the original on July 3, 2007. Retrieved December 30, 2009. 
  3. ^ Serafin, Lukasz (September 28, 2005). "Intervju med Johan Peitz" [Interview with Johan Peitz] (in Swedish). cure.se. Archived from the original on February 11, 2007. Retrieved December 30, 2009. [...] I got the idea from Xjump, an old game installed on the school computers. I expanded and improved the gameplay, packaged it neatly, and there you are – the first version was ready. 
  4. ^ "IT In Multiplayer? (NETWORK) Yes or NOT AT all?". Free Lunch Design Forum. October 1, 2005. Retrieved July 26, 2007. 
  5. ^ "A new version?". Free Lunch Design Forum. January 28, 2009. Retrieved January 31, 2009. 
  6. ^ Peitz, Johan (July 18, 2008). "The needs of the one - or the many?". Sleeping Eggplant. Retrieved September 10, 2009. 
  7. ^ "Icy Tower 1.2.2 Beta!". Forum Icy.pl (in Polish). February 14, 2005. Retrieved July 26, 2007. 
  8. ^ a b "Links on "Icy Tower"". Facebook. September 24, 2009. Retrieved October 4, 2009. It's finally here: Icy Tower for Facebook! The game is limited to 5000 players during the initial test phase, so claim your slot now! 
  9. ^ "Free Lunch Design Takes Games to the Next Level" (PDF). Free Lunch Design. March 14, 2007. Archived from the original (PDF) on March 24, 2007. Retrieved July 26, 2007. 
  10. ^ Maliszewski, Piotr (July 29, 2008). "wywiad z twórcami Icy Tower Mobile - Xendex" [interview with the creators of Icy Tower Mobile - Xendex]. ICYTOWER.mobi (in Polish). Icy.pl. Retrieved December 26, 2008. 
  11. ^ "I'm porting IT to the DS". Free Lunch Design Forum. December 23, 2008. Retrieved September 9, 2009. 
  12. ^ "LUA Icy Tower v0.6". Downloads / LUA-Spiele (in German). PSPSource.de. February 4, 2007. Retrieved September 9, 2009. 
  13. ^ "NEWS: Icy Tower climbs the charts". Free Lunch Design Forum. February 27, 2006. Retrieved December 26, 2008. 
  14. ^ "Icy Tower specs and Arcade Game specifications". Download.com. Retrieved September 16, 2009. 
  15. ^ Handsonmobile (May 30, 2008). "Icy Tower Mobile Edition". YouTube. Retrieved December 30, 2009. 
  16. ^ "Links". Icy Tower Community. Free Lunch Design. Archived from the original on February 1, 2008. Retrieved December 30, 2009. 
  17. ^ "Icy Tower Highscore List". Free Lunch Design. Archived from the original on May 6, 2007. Retrieved December 30, 2009. 
  18. ^ Kyratzes, Jonas (August 20, 2006). "Interview with Johan Peitz". Archived from the original on January 7, 2007. Retrieved December 30, 2009. Icy Tower ... features the possibility to play it in different ways, you can either aim for score by doing combo jumps, or you can aim for height by rushing towards to top all the time. 
  19. ^ "Holiday 2003 Icy Tower Contest - Win a copy of Call of Duty". Computer Action Games. About.com. 2003. Retrieved July 26, 2007. 
  20. ^ "2nd Annual Icy Tower Holiday Contest - 2004". Computer Action Games. About.com. 2004. Retrieved July 26, 2007. 
  21. ^ "ICY TOWER NATIONS CUP 2006 r.". Free Lunch Design Forum. November 22, 2006. Retrieved July 26, 2007. 
  22. ^ "Icy.pl board users meeting - Cracow, 15.07.06". Free Lunch Design Forum. July 14, 2006. Retrieved July 26, 2007. 
  23. ^ "Icy Tower players meeting - Warsaw, 05.07.08". Free Lunch Design Forum. May 18, 2008. Retrieved December 26, 2008. 
  24. ^ "Icy Tower players meeting - Warsaw, 28.08.10". Free Lunch Design Forum. August 26, 2010. Retrieved November 26, 2010. 
  25. ^ "Mods for Icy Tower 1.4". Free Lunch Design Forum. July 5, 2009. Retrieved September 17, 2009. 
  26. ^ Free Lunch Design. Icy Tower. PC.  (Readme file named "Icy Tower custom characters").

wiki2.org

Icy Tower - это... Что такое Icy Tower?

Icy Tower — это бесплатная (freeware) компьютерная игра, созданная Johan Peitz из Free Lunch Design, основанная на игре Xjump. В этой игре человек контролирует Harold the Homeboy и его цель — достигнуть как можно более высокого этажа башни с помощью прыжков. За это он получает очки.

Геймплей

Описание

Этажи в Icy Tower различаются по размеру, и их бесконечно много. Задача игрока — достигнуть как можно более высокого этажа и не упасть (то есть если игрок не попал на этаж, то он падает вниз и игра считается проигранной), при этом ему нужно сопротивляться нарастающей скорости, с которой этажи уходят вниз.

Управление

Чем больше ваш персонаж пробежит по этажу, тем больше он разгонится. Чем быстрее он бежит, тем выше и дальше получится прыжок. Если во время удара о стену башни начать двигаться в другую сторону, то персонаж полетит по дуге с намного большей скоростью.

Скорость

Как только игрок начинает покорять Башню, ступеньки начинают двигаться вниз. Сначала они движутся медленно, но затем их скорость возрастает. Это происходит, как только стрелка будильника в левом верхнем углу экрана пройдёт полный круг (через каждые 30 секунд). Вы увидите надпись «HURRY UP!». После пятого и последнего повышения скорости стрелка начинает вращаться в обратную сторону. Скорость больше не растёт, однако она и так достаточно высока, и вам придется потрудиться, чтобы справиться с ней.

Очки

Вы получаете по 10 очков за каждый пропрыганный этаж. Но так вы не получите хорошего результата. Чтобы попасть в таблицу рекордов, вам нужно будет научиться набирать комбо. В комбо вам дают очков за каждые пропрыганных этажей.

Чтобы попасть в таблицу рекордов, вы можете попытаться набрать лучшие очки, лучший этаж либо лучшее комбо.

Награды

В зависимости от того, сколько этажей было в набранном вами комбо, вы получите разные награды. Чем больше комбо, тем лучше награда. Слова награды будут показаны вам после завершения комбо.

Версия 1.1

Награды Количество этажей в комбо
Good! 4 — 6
Sweet! 7 — 14
Great! 15 — 24
Wow! 25 — 34
Amazing! 35 — 45
Extreme! 46 и больше

Версия 1.2/1.3

Награды Количество этажей в комбо
Good! 4 — 6
Sweet! 7 — 14
Great! 15 — 24
Super! 25 — 34
Wow! 35 — 49
Amazing! 50 — 69
Extreme! 70 — 99
Fantastic! 100—139
Splendid! 140—199
No Way! 200 и больше

Типы этажей

Через каждые 100 пропрыганных этажей их тип изменяется. В версии 1.1 было только 4 типа этажей, так что с 400 они повторялись по кругу, начиная с первого. В версии 1.2 10 типов этажей, первый из них продолжается с 0 по 99 этаж, а последний тип появляется на этажах выше 899. В версии 1.3 появился ещё один тип этажей, который можно увидеть выше 1000 этажа. Его нельзя открыть на меньших этажах (если вы начинаете с этажей 700—799, то вам все равно придется допрыгать до 1000, а не до 300).

В этой игре можно выбирать тип этажей, с которого вы хотите начать игру. Но вам сначала нужно достигнуть этот тип этажей с нулевого, чтобы потом использовать его как стартовый.

Реплеи/Таблица рекордов

В версиях 1.2 и 1.3 можно записывать реплеи, чтобы затем попасть в таблицу рекордов. Вы можете попасть как в мировую, так и в российскую таблицу рекордов. Там же вы можете найти реплеи рекордсменов.

Внимание: Для просмотра реплеев у вас должна быть установлена Icy Tower.

Персонажи

В версиях 1.2 и 1.3 есть возможность играть разными персонажами. В Icy Tower изначально есть два персонажа: Harold the Homeboy и Disco Dave. Также по умолчанию вам доступен «пустой» персонаж, на основе которого вы можете создать своего. К примеру, такие персонажи могут быть найдены на Icy Tower resource page или Icy Tower fan page.

Моды

Для этой игры есть несколько модов. Некоторые из них меняют графику, а некоторые — геймплей. Для примера, вы можете посмотреть такие моды на официальном форуме игры.

События

15 января 2006 года John Beak, мировой лидер в Icy Tower, опубликовал заявление. Вот его перевод:

Как получить рекордПривет всем. Я хотел открыть эту информацию после мирового чемпионата по Icy Tower, но события последних дней побудили меня сделать это сейчас. Может быть, вы не поверите мне. Но правда должна быть открыта. Все мои рекорды с января 2004 были сделаны с использованием замедления. Вы шокированы? Читайте дальше. Я думаю, что те, кто все это время тренировался на нормальной скорости, стремясь стать мастером, захотят убить меня.ТеорияКогда игра идёт медленнее, у вас есть больше времени на то, чтобы подумать. Вот и вся разница. Следовательно, играть становится легче. Игра идёт медленнее на старых компьютерах. Чтобы не использовать старый комп, можно применить программу-замедлитель. Обычно такие программы загружают процессор, или заставляют компьютер выдавать больше кадров в секунду, чтобы замедлить игру.ИсторияВсе началось с другой игры. На моем первом PC (386, 33 MHz, 205 MB harddisk), была прекрасная игра под DOS. Она называлась «Ducktales: The Quest for the Gold». Я полюбил эту игру, но я не мог играть в неё на новом компьютере, потому что она шла слишком быстро. Тогда я нашёл утилиту-замедлитель под названием «CPU Killer! 2.0». Все заработало нормально. Некоторое время поиграв в IT1.2, я вернулся к версии 1.1 и заметил, что на менее мощном компьютере она идёт медленнее. Я попробовал играть с «F1 trick». Известно, что этой кнопкой можно снимать скриншоты. Так вот, 1.1 работала медленнее, но стрелка часов крутилась с прежней скоростью. Так я получил неожиданно хорошие результаты. Я попробовал это и в версии 1.2, но игра зависала, так что это была плохая идея. Тогда я начал играть в 1.2 с CPU Killer. Обычно я играл в версию 1.1 на полном экране, но 1.2 у меня вылетала с такими настройками, и мне приходилось играть в оконном режиме. Если бы не это, я, возможно, и не узнал бы о возможности игры с замедлением, ведь CPU Killer! работает только в оконном режиме. С первого раза я набрал 674 этаж (до этого моим рекордом был 568)!!! Я понял, что нашёл золотую жилу. Я продолжил играть с замедлением. Потом я попробовал играть на нормальной скорости и с удивлением обнаружил, что мои результаты подросли. Все это очень помогло тренировке моей реакции и техники. Так что я продолжил играть с замедлением. Я хотел рассказать об этом после ITWC 2004, но он не состоялся, так что я решил ждать другого случая.Легальность?Не так давно на форуме FLD был открыт топик «Легальны ли нынешние рекорды?». Результаты были следующими: — Это не читерство. — От этого нет ни капли толку. ~Wiggin15 Я тоже думаю, что это не читерство. Ведь на медленном компьютере вам не придется использовать специальных программ — игра сама по себе будет идти медленно. Это часть игры. Да, это помогает. Это помогает вам набирать хорошие очки, но не поможет вашей технике. Наконец, это поможет вам понять суть игры. Сейчас вы скажете: «Это так просто для меня». Сначала наберите комбо на 1000. Большинство хороших игроков пользуются этим. Просто посмотрите на повторах, как они нажимают клавиши. Иногда они делают это нереально быстро. Когда вы видите, как за секунду значок клавиши мигнет много раз… Вы можете поверить в это, но я думаю, что это как минимум странно. Вы можете мне не верить. Это ваше дело.ПрограммыCPU Killer! 2.0 — Первая утилита-замедлитель, которую я обнаружил. Она замедляет компьютер, загружая процессор. Производительность не самая хорошая, и игра то идёт, то не идёт. Грустно, но это триал-версия, и она работает лишь 20 минут, после чего просит регистрации. И она не работает в версии 3.0. Я нашёл её в декабре 2003 через Google. Я использовал её в IT12. CPU Grabber — Вторая и более удачная программа. Она замедляет компьютер через DirectX. Она очень мала (всего несколько килобайт). Работает намного лучше, чем CPU Killer, но игры все ещё подвисают на очень быстрых процессорах. Это бесплатная полная версия. Я нашёл её на польском сайте старого ПО (получил ссылку от Kubuś Bielanek) в начале 2005. Я использовал её для IT13. Game Optimizer Pro — Программа из топика «Легальны ли нынешние рекорды?». Она дала мне новый игровой опыт. В ней есть опция «скорость». Она очень нестабильна, и мой компьютер из-за неё вылетал много раз. Замедляет/ускоряет игры, подстраивая уровень кадросекунд. Производительность хорошая на любом компе. Это trial-версия. Я нашёл её на форуме FLD в 2004 или 2005. Но серьёзно я её толком не использовал. !xSpeed — Самая лучшая программа. Замедляет/ускоряет компьютер, подстраивая уровень кадросекунд(FPS). Работает сразу же. Отличные настройки. К сожалению, триал-версия. Я нашёл её вчера (14.01.2006).Очки

Сравните мои очки с вашими. IT11 до замедления Этаж 456, Комбо 225, NML неизвестно (не играл) IT12 до замедления Этаж 568, Комбо 205, NML 431 IT12 с замедлением Этаж 6121, Комбо 1016, NML 3026 IT12 после замедления Этаж 1690, Комбо 376, NML 1040 IT13 с замедлением Этаж 2357, Комбо 1337, NML 1407 IT13 после замедления Этаж 1074, Комбо 505, NML 710 Моя скорость замедления сильно различается. Это зависит от моей формы и других вещей. Идеальная скорость между 50 % и 85 % нормальной скорости. 80 % — лучшая для этажей, а 60 % — для комбо.The end

Простите меня. Я продолжу играть с замедлением. Как минимум до того, как я наберу комбо на 1500. Я также продолжу улучшать мои очки с нормальной скоростью. Теперь вы все знаете.

После этого поста развернулась жаркая дискуссия. Сообщество пришло к выводу, что нужно дождаться выхода новой версии игры, препятствующей использованию замедления, обнулить таблицу рекордов и начать новую с чистого листа.

Ссылки

dic.academic.ru


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